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*Dungeons & Dragons
The Warlord shouldn't be a class... change my mind!
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<blockquote data-quote="doctorbadwolf" data-source="post: 7886144" data-attributes="member: 6704184"><p>Sounds about right. And yeah, I think you could fit all that with either a Captian/Rogue MC build with Knight background, or simply a Captain with the Bandit Leader subclass and Knight Background, if the Captain class and the relevant subclass are built right for it.</p><p></p><p></p><p></p><p>I'd love for the class to put group formation abilities on the table. The Captain adopts a Stance, and that changes what sort of benefits their ally gets within x feet of the Captain. When the Captain uses it's low level feature that lets their allies move half their speed, they can use that to get into the formation called out by the Captain's stance, which gives a passive benefit to the whole group, and opens up a thing the Captain can do on their turn that let allies do a cool thing as a reaction, or whatever. Playtest and iterate for elegance and balance.</p><p></p><p></p><p></p><p>this is a completely absurd comparison. Warlord isn't even vaguely equivalent to "the bad guy". It's like saying there should be a BBEG class. Comparing that to the Warlord, or what my own game WIP calls the Captain, or what is already hinted at but not fully explored in the Banneret, Battlemaster, and Mastermind, is intentionally dishonest nonsense.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7886144, member: 6704184"] Sounds about right. And yeah, I think you could fit all that with either a Captian/Rogue MC build with Knight background, or simply a Captain with the Bandit Leader subclass and Knight Background, if the Captain class and the relevant subclass are built right for it. I'd love for the class to put group formation abilities on the table. The Captain adopts a Stance, and that changes what sort of benefits their ally gets within x feet of the Captain. When the Captain uses it's low level feature that lets their allies move half their speed, they can use that to get into the formation called out by the Captain's stance, which gives a passive benefit to the whole group, and opens up a thing the Captain can do on their turn that let allies do a cool thing as a reaction, or whatever. Playtest and iterate for elegance and balance. this is a completely absurd comparison. Warlord isn't even vaguely equivalent to "the bad guy". It's like saying there should be a BBEG class. Comparing that to the Warlord, or what my own game WIP calls the Captain, or what is already hinted at but not fully explored in the Banneret, Battlemaster, and Mastermind, is intentionally dishonest nonsense. [/QUOTE]
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The Warlord shouldn't be a class... change my mind!
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