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General Tabletop Discussion
*Dungeons & Dragons
The Warlord shouldn't be a class... change my mind!
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<blockquote data-quote="Hussar" data-source="post: 7886259" data-attributes="member: 22779"><p>Umm, the Basic/Expert Elf class was represented in 1e and 2e perfectly well with a fighter/mu. You most certainly can represent an "elf" class in 5e as well, simply through multi-classing. The argument is specious because the rules in EVERY edition already allow a complete expression of an "elf" class. The only difference is that now elves are no longer limited to fighter/mu. </p><p></p><p>The same way that you can still represent a "halfling" class in every edition, however, halflings are no longer limited to simply being rogues. </p><p></p><p>However, what you cannot do is actually represent a warlord using existing 5e mechanics in a way that is satisfactory. You can get some of the way there, eventually- typically around 8 or 9 class levels are needed, spread across several classes. Thus, no, the warlord isn't represented.</p><p></p><p>Warlords occupy a similar space to bards. However, bards support the party by making each PC better at that PC's job - through straight up numerical bonuses from bardic inspiration and through spells. A warlord approaches things from a different direction. A warlord doesn't make you better at your job, it grants you more opportunities to do your job. It's a design space that is touched on with a number of other classes - Battlemaster, Mastermind, a few others - but, is not specialized in by any one class. And, it's a pretty wide open space. Do you inspire? Do you think more tactically? Do you lead from the front? Whatever. There's more than enough room for multiple sub-classes.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7886259, member: 22779"] Umm, the Basic/Expert Elf class was represented in 1e and 2e perfectly well with a fighter/mu. You most certainly can represent an "elf" class in 5e as well, simply through multi-classing. The argument is specious because the rules in EVERY edition already allow a complete expression of an "elf" class. The only difference is that now elves are no longer limited to fighter/mu. The same way that you can still represent a "halfling" class in every edition, however, halflings are no longer limited to simply being rogues. However, what you cannot do is actually represent a warlord using existing 5e mechanics in a way that is satisfactory. You can get some of the way there, eventually- typically around 8 or 9 class levels are needed, spread across several classes. Thus, no, the warlord isn't represented. Warlords occupy a similar space to bards. However, bards support the party by making each PC better at that PC's job - through straight up numerical bonuses from bardic inspiration and through spells. A warlord approaches things from a different direction. A warlord doesn't make you better at your job, it grants you more opportunities to do your job. It's a design space that is touched on with a number of other classes - Battlemaster, Mastermind, a few others - but, is not specialized in by any one class. And, it's a pretty wide open space. Do you inspire? Do you think more tactically? Do you lead from the front? Whatever. There's more than enough room for multiple sub-classes. [/QUOTE]
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The Warlord shouldn't be a class... change my mind!
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