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The Warlord shouldn't be a class... change my mind!
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<blockquote data-quote="Undrave" data-source="post: 7888138" data-attributes="member: 7015698"><p>Oh I didn't think it would be an obligatory thing, but I think they would just gain benefits to their features based on a stat and that stat would be different per subclass. Like how the Eldritch Knight gains from having good INT but you technically could make one with 0 INT, and the Battlemaster has Rally that relies on CHA. I'd just make the benefit speak for themselves and let the players decide if they want to invest or not, with some features just not using attributes at all. I'd probably grant an extra saving throw based on subclass in the later levels tho.</p><p></p><p></p><p></p><p>Yeah but I'm not familiar enough with the old DnD settings to know where it would fit best, I was just thinking how these ideas would be grouped together.</p><p></p><p></p><p></p><p>Well the Battlemaster has Commander's Strike, Rally, Distracting Strike and Maneuvering Strike.</p><p></p><p>The Purple Dragon Knight has abilities to spread the Fighter class features around.</p><p></p><p>There's the Inspiring Leader and Healer feats</p><p></p><p>The Mastermind can use 'Help' at a distance of 15 feet and use it as a Bonus Action.</p><p></p><p>Bards have Inspiration and Guidance is also a thing</p><p></p><p>As for initiative, I was thinking of a flat bonus to initiative in a certain radius (+Warlord INT x2) and then maybe grant the Warlord the ability to delay as a unique 'schtick' without having to ready an action, something nobody else can do.</p><p></p><p></p><p></p><p>I'd like to look into 13th Age for sure.</p><p></p><p></p><p></p><p>Hah! Interesting idea. The Monk is a bit of a wild card with not a very orderly structure to its abilities so it could work?</p></blockquote><p>[/QUOTE]</p><p>[/QUOTE]</p>
[QUOTE="Undrave, post: 7888138, member: 7015698"] Oh I didn't think it would be an obligatory thing, but I think they would just gain benefits to their features based on a stat and that stat would be different per subclass. Like how the Eldritch Knight gains from having good INT but you technically could make one with 0 INT, and the Battlemaster has Rally that relies on CHA. I'd just make the benefit speak for themselves and let the players decide if they want to invest or not, with some features just not using attributes at all. I'd probably grant an extra saving throw based on subclass in the later levels tho. Yeah but I'm not familiar enough with the old DnD settings to know where it would fit best, I was just thinking how these ideas would be grouped together. Well the Battlemaster has Commander's Strike, Rally, Distracting Strike and Maneuvering Strike. The Purple Dragon Knight has abilities to spread the Fighter class features around. There's the Inspiring Leader and Healer feats The Mastermind can use 'Help' at a distance of 15 feet and use it as a Bonus Action. Bards have Inspiration and Guidance is also a thing As for initiative, I was thinking of a flat bonus to initiative in a certain radius (+Warlord INT x2) and then maybe grant the Warlord the ability to delay as a unique 'schtick' without having to ready an action, something nobody else can do. I'd like to look into 13th Age for sure. Hah! Interesting idea. The Monk is a bit of a wild card with not a very orderly structure to its abilities so it could work?[/quote][/QUOTE] [/QUOTE]
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The Warlord shouldn't be a class... change my mind!
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