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The Warlord shouldn't be a class... change my mind!
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<blockquote data-quote="Tony Vargas" data-source="post: 7888145" data-attributes="member: 996"><p>Which attribute is 'important' is pretty flexible in 5e, anyway, especially for weapon-using classes, as they can fairly seamlessly go DEX or STR. And, I believe sub-classes can & do have abilities that key off an attribute, which, along with what you describe above - essentially how it worked in 4e, anyway - could give different sub-classes different 'de-facto' secondary attributes (primary for a 5e weapon-user generally being STR or DEX, of course - not that I should be repeating myself in such a short post).</p><p></p><p> There's no disconnect. Really, virtually all the <em>sorts</em> of things the warlord did are already present in 5e, in various forms, often no more than one very weak example of each, scattered about in ways that can't be combined into one character to do even a fraction of what a straightforward Warlord build could do.</p><p></p><p>So there's two simple, valid, easy to understand points being made there. One is that objections to the sorts of things, in concept, the warlord needs to do being 'wrong' for the game are clearly disproven <em>by those things already being present in the game</em>. The other is that there are not enough nor viable enough such things that can be pulled together to create even a pallid shadow of a warlord character.</p><p></p><p>To help you understand that, imagine 5e had no actual caster classes, but did have the Arcane Trickster, who had access to 16 first level spells, and a fighter 'crusader' sub-class that got Cure Wounds, Command, and Shield as spell-like abilities. There's also a Sage background, an Adept feat that gives you a choice of a couple of cantrips, and few other odds and ends scattered about. Wanting to play a Wizard or Cleric under those circumstances would be like wanting to play a Warlord in 5e, as it stands now. </p><p></p><p> Temp hps and hp restoration are very different mechanics in spite of both being hp-denominated, most clearly, the former is proactive & the latter reactive, and both are vital to a decent support character. It happens, IIRC, that the 5e cleric does a lot more healing than temp-granting, for instance, and it might be interesting if the Warlord had the reverse emphasis.</p><p></p><p>Another interesting point about support classes is that they need a fair amount of flexibility, because their contributions are most critical when things are not going well. Cleric & Druid, and, though a half-caster, Paladin, are neo-Vanican, the most versatile of all power set-ups, the Bard is particularly versatile for a known-spell caster. The Warlord is going to need to be a <em>lot </em>more versatile than the traditional Fighter.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7888145, member: 996"] Which attribute is 'important' is pretty flexible in 5e, anyway, especially for weapon-using classes, as they can fairly seamlessly go DEX or STR. And, I believe sub-classes can & do have abilities that key off an attribute, which, along with what you describe above - essentially how it worked in 4e, anyway - could give different sub-classes different 'de-facto' secondary attributes (primary for a 5e weapon-user generally being STR or DEX, of course - not that I should be repeating myself in such a short post). There's no disconnect. Really, virtually all the [I]sorts[/I] of things the warlord did are already present in 5e, in various forms, often no more than one very weak example of each, scattered about in ways that can't be combined into one character to do even a fraction of what a straightforward Warlord build could do. So there's two simple, valid, easy to understand points being made there. One is that objections to the sorts of things, in concept, the warlord needs to do being 'wrong' for the game are clearly disproven [I]by those things already being present in the game[/I]. The other is that there are not enough nor viable enough such things that can be pulled together to create even a pallid shadow of a warlord character. To help you understand that, imagine 5e had no actual caster classes, but did have the Arcane Trickster, who had access to 16 first level spells, and a fighter 'crusader' sub-class that got Cure Wounds, Command, and Shield as spell-like abilities. There's also a Sage background, an Adept feat that gives you a choice of a couple of cantrips, and few other odds and ends scattered about. Wanting to play a Wizard or Cleric under those circumstances would be like wanting to play a Warlord in 5e, as it stands now. Temp hps and hp restoration are very different mechanics in spite of both being hp-denominated, most clearly, the former is proactive & the latter reactive, and both are vital to a decent support character. It happens, IIRC, that the 5e cleric does a lot more healing than temp-granting, for instance, and it might be interesting if the Warlord had the reverse emphasis. Another interesting point about support classes is that they need a fair amount of flexibility, because their contributions are most critical when things are not going well. Cleric & Druid, and, though a half-caster, Paladin, are neo-Vanican, the most versatile of all power set-ups, the Bard is particularly versatile for a known-spell caster. The Warlord is going to need to be a [I]lot [/I]more versatile than the traditional Fighter. [/QUOTE]
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