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The Warlord shouldn't be a class... change my mind!
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<blockquote data-quote="Aldarc" data-source="post: 7888356" data-attributes="member: 5142"><p>Gone for a few days and this thread explodes in 15+ pages of reading to catch-up on. I apologize if my meager contribution is redundant to past conversations, but I saw an argument (to sum) that having Int and Cha-based Warlords was somehow antithetical to 5e class design. The actual evidence does not support this thesis. Probably the counter-example is the Rogue. The Rogue has a variety of subclasses that support a variety of secondary stats. The Arcane Trickster is Dex + Int. The Swashbuckler is Dex + Cha. The Inquisitive and Scout are Dex + Wis. Dex is the Main Stat of the Rogue, but the subclasses are generally geared towards different Secondary Stats. So the idea of a Cha Warlord, an Int Warlord, or a Wis Warlord is particularly antithetical to how other subclasses are designed for 5e classes. </p><p></p><p>Agreed. As someone with an academic background in ancient religion, RuneQuest's take on religion, ritual, and magic is head and shoulders beyond D&D's tepid approach with its cleric. It's almost a shame that I discovered RuneQuest as late as I did in my hobby life. </p><p></p><p>I'm familiar with your objections to the Rogue (as "a matter of game design philosophy") from past discussions. Not to get too hooked on a tangent, but I have an admittedly pointed question about a possible "fix." From my understanding, your objection is, at least in part, with <em>how </em>the Thief gobbled design space that a hypothetical FIghting-Man could have used. But what if there were still multiple classes, but with a different design philosophy in mind? Here I have in mind Monte Cook's Arcana Unearthed/Evolved 3.X variant, which designed classes more around playstyle and the sort of archetypes people liked playing. So, for example, there was not a Rogue or a Fighter. Instead, there was the Warmain, which was about wearing heavy armor and using big weapons. Then there was the Unfettered, which was about wearing light armor and being more akin to a swashbuckling duelist. The "Skill Monkey" was actually the mystical Akashic class.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7888356, member: 5142"] Gone for a few days and this thread explodes in 15+ pages of reading to catch-up on. I apologize if my meager contribution is redundant to past conversations, but I saw an argument (to sum) that having Int and Cha-based Warlords was somehow antithetical to 5e class design. The actual evidence does not support this thesis. Probably the counter-example is the Rogue. The Rogue has a variety of subclasses that support a variety of secondary stats. The Arcane Trickster is Dex + Int. The Swashbuckler is Dex + Cha. The Inquisitive and Scout are Dex + Wis. Dex is the Main Stat of the Rogue, but the subclasses are generally geared towards different Secondary Stats. So the idea of a Cha Warlord, an Int Warlord, or a Wis Warlord is particularly antithetical to how other subclasses are designed for 5e classes. Agreed. As someone with an academic background in ancient religion, RuneQuest's take on religion, ritual, and magic is head and shoulders beyond D&D's tepid approach with its cleric. It's almost a shame that I discovered RuneQuest as late as I did in my hobby life. I'm familiar with your objections to the Rogue (as "a matter of game design philosophy") from past discussions. Not to get too hooked on a tangent, but I have an admittedly pointed question about a possible "fix." From my understanding, your objection is, at least in part, with [I]how [/I]the Thief gobbled design space that a hypothetical FIghting-Man could have used. But what if there were still multiple classes, but with a different design philosophy in mind? Here I have in mind Monte Cook's Arcana Unearthed/Evolved 3.X variant, which designed classes more around playstyle and the sort of archetypes people liked playing. So, for example, there was not a Rogue or a Fighter. Instead, there was the Warmain, which was about wearing heavy armor and using big weapons. Then there was the Unfettered, which was about wearing light armor and being more akin to a swashbuckling duelist. The "Skill Monkey" was actually the mystical Akashic class. [/QUOTE]
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The Warlord shouldn't be a class... change my mind!
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