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The Warlord shouldn't be a class... change my mind!
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<blockquote data-quote="Tony Vargas" data-source="post: 7888415" data-attributes="member: 996"><p>Nod. [spoiler="tangent"]Another way of looking at it is that, when the Thief (and Assassin, and Ranger, and Monk) were added to the game, there was no skill system, so things were handled with either just player describing actions or with 'special abilities' like the Thief "Hide in Shadows" & whatnot, or the Ranger's tracking. And, even though said abilities were not that special, they were class-exclusive and had to be 'balanced' relative to the already underwhelming fighter. </p><p>As soon as there was a remotely workable skill system - a mere 25 years later - those classes that existed in whole or in part as vehicles for 'special abilities' that were now simply skills, could have been consolidated. Instead, they were given other things to hang onto: sneak attack, spells starting at low level instead of name level, pets, etc. </p><p>Come 5e, and not only is there still a workable skill system, if not one as well suited to extraordinary stunting with skills, but the kind of niche protection that was providing such classes excuses to go on has also been largely abandoned. </p><p>But, the classes remain, with ever more tenuous holds on relevance - but if anything, it's the fighter that suffers for their inclusion, because, somehow, while it's fine for them to be tough or have DPR, it's not fine for the fighter to just get more skills and take over their schtick.[/spoiler]</p><p></p><p>That's pretty hypothetical, but the example is interesting, because, in 5e, the Fighter can go heavy armor/STR or light-armor/DEX with no particular issues, it's finally a fairly neat choice (it's a little favorable to DEX, but whatever, it's better than feat taxes), so the 'Warmain' & 'Unfettered' are just a stat and, maybe, combat style choice for the 5e fighter, not even sub-classes. Conversely the 'mystical skill monkey' Akashic is split up into Monk and Rogue, at a minimum, by 5e. </p><p>Class design is always a bit fraught, I guess: out of the whole set of possible things characters might do, how do you slice the pie and how do you balance the crumbs?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7888415, member: 996"] Nod. [spoiler="tangent"]Another way of looking at it is that, when the Thief (and Assassin, and Ranger, and Monk) were added to the game, there was no skill system, so things were handled with either just player describing actions or with 'special abilities' like the Thief "Hide in Shadows" & whatnot, or the Ranger's tracking. And, even though said abilities were not that special, they were class-exclusive and had to be 'balanced' relative to the already underwhelming fighter. As soon as there was a remotely workable skill system - a mere 25 years later - those classes that existed in whole or in part as vehicles for 'special abilities' that were now simply skills, could have been consolidated. Instead, they were given other things to hang onto: sneak attack, spells starting at low level instead of name level, pets, etc. Come 5e, and not only is there still a workable skill system, if not one as well suited to extraordinary stunting with skills, but the kind of niche protection that was providing such classes excuses to go on has also been largely abandoned. But, the classes remain, with ever more tenuous holds on relevance - but if anything, it's the fighter that suffers for their inclusion, because, somehow, while it's fine for them to be tough or have DPR, it's not fine for the fighter to just get more skills and take over their schtick.[/spoiler] That's pretty hypothetical, but the example is interesting, because, in 5e, the Fighter can go heavy armor/STR or light-armor/DEX with no particular issues, it's finally a fairly neat choice (it's a little favorable to DEX, but whatever, it's better than feat taxes), so the 'Warmain' & 'Unfettered' are just a stat and, maybe, combat style choice for the 5e fighter, not even sub-classes. Conversely the 'mystical skill monkey' Akashic is split up into Monk and Rogue, at a minimum, by 5e. Class design is always a bit fraught, I guess: out of the whole set of possible things characters might do, how do you slice the pie and how do you balance the crumbs? [/QUOTE]
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The Warlord shouldn't be a class... change my mind!
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