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The Warlord shouldn't be a class... change my mind!
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<blockquote data-quote="doctorbadwolf" data-source="post: 7888743" data-attributes="member: 6704184"><p>seriously?</p><p></p><p>like I already said, having Extra Attack doesn’t preclude having support features or being a support class. But the “warlord” should be a support warrior. </p><p></p><p>And you keep bringing up “one extra attack”, but that is what the extra attack feature<em> is.”</em> </p><p><em>only the fighter </em>has more than one extra attack. More than one isn’t a normal part of the feature. By default, it grants a singular additional attack as part of the attack action.</p><p></p><p>Lastly, and by far most importantly, trying to duplicate the mechanics exactly from 4e is a mistake. The goal should be to take the concept and make it work in 5e, while feeling like a new 5e class that could have been in the phb. </p><p></p><p>In place of personal extra damage features (which extra attack isn’t, it’s the feature weapon users have to output normal damage), it should add to other character’s damage, but it should by default be making attacks of its own as well. A subclass that is focused on replacing those attacks with ally attacks and granting bonuses is fine, but the primary concept is a warrior who inspires and leads the group in battle.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7888743, member: 6704184"] seriously? like I already said, having Extra Attack doesn’t preclude having support features or being a support class. But the “warlord” should be a support warrior. And you keep bringing up “one extra attack”, but that is what the extra attack feature[I] is.”[/I] [I]only the fighter [/I]has more than one extra attack. More than one isn’t a normal part of the feature. By default, it grants a singular additional attack as part of the attack action. Lastly, and by far most importantly, trying to duplicate the mechanics exactly from 4e is a mistake. The goal should be to take the concept and make it work in 5e, while feeling like a new 5e class that could have been in the phb. In place of personal extra damage features (which extra attack isn’t, it’s the feature weapon users have to output normal damage), it should add to other character’s damage, but it should by default be making attacks of its own as well. A subclass that is focused on replacing those attacks with ally attacks and granting bonuses is fine, but the primary concept is a warrior who inspires and leads the group in battle. [/QUOTE]
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The Warlord shouldn't be a class... change my mind!
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