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The Warlord shouldn't be a class... change my mind!
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<blockquote data-quote="Tony Vargas" data-source="post: 7889040" data-attributes="member: 996"><p>IIRC, Mike Mearls talked briefly about that when noodling around with his Tactical warlord fighter archetype, and was quite matter-of-fact about it: they leave in little optimization opportunities like that, because it's fun for the players to find & use them.</p><p></p><p>As far as balance is concerned - well, everyone can generate a spike of damage most support classes, as full casters, quite dramatically so, and there's nothing broken about a party with two Rogues.</p><p></p><p>So, not quite as important a consideration as it was in 4e.</p><p></p><p>Interestingly, the Rogue in 4e started out SA 1/round, and the Essentials version changed to 1/turn. The Tactical Warlord I played in our first campaign would often, but not nearly always, use Commander's Strike on our resident Rogue - whenever, for instance, he missed on his turn, he was a prime candidate, to recapture that SA damage. Other times, he'd use it with the Greatweapon Fighter.</p><p></p><p> Nod. There were a number of Warlord attack-grants, the at-will did not give the Warlord an attack, himself, some of the encounters & dailies did.</p><p></p><p>Extra Attack is the Fighter's big thing in 5e, he's unique in getting so many of them, and they're his major contribution (DPR) to the party's success. In 4e, multi-attacking (vs one target - AEs and multi-target were all over) was much more carefully handled, and very much a Striker feature. The Fighter's thing was marking - also something lots of other folks did, but something it exceptionally well. </p><p></p><p>The Warlord didn't mark. </p><p>A few Bravura-oriented maneuvers did.</p><p>The Bravura was a fighter-leaning build. In 5e, as a Warlord sub-class, it should get Extra Attack, other Warlord archetypes, not so much, though, a rest-recharge maneuver that could make more than one attack roll might be fine.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7889040, member: 996"] IIRC, Mike Mearls talked briefly about that when noodling around with his Tactical warlord fighter archetype, and was quite matter-of-fact about it: they leave in little optimization opportunities like that, because it's fun for the players to find & use them. As far as balance is concerned - well, everyone can generate a spike of damage most support classes, as full casters, quite dramatically so, and there's nothing broken about a party with two Rogues. So, not quite as important a consideration as it was in 4e. Interestingly, the Rogue in 4e started out SA 1/round, and the Essentials version changed to 1/turn. The Tactical Warlord I played in our first campaign would often, but not nearly always, use Commander's Strike on our resident Rogue - whenever, for instance, he missed on his turn, he was a prime candidate, to recapture that SA damage. Other times, he'd use it with the Greatweapon Fighter. Nod. There were a number of Warlord attack-grants, the at-will did not give the Warlord an attack, himself, some of the encounters & dailies did. Extra Attack is the Fighter's big thing in 5e, he's unique in getting so many of them, and they're his major contribution (DPR) to the party's success. In 4e, multi-attacking (vs one target - AEs and multi-target were all over) was much more carefully handled, and very much a Striker feature. The Fighter's thing was marking - also something lots of other folks did, but something it exceptionally well. The Warlord didn't mark. A few Bravura-oriented maneuvers did. The Bravura was a fighter-leaning build. In 5e, as a Warlord sub-class, it should get Extra Attack, other Warlord archetypes, not so much, though, a rest-recharge maneuver that could make more than one attack roll might be fine. [/QUOTE]
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The Warlord shouldn't be a class... change my mind!
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