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General Tabletop Discussion
*Dungeons & Dragons
The Warlord shouldn't be a class... change my mind!
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<blockquote data-quote="Tony Vargas" data-source="post: 7889832" data-attributes="member: 996"><p>It certainly was for me, personally. I built an intensely optimized build-to-concept 'canny fighter' based around Combat Expertise and the feats it was a preq for, with a bit of ranger & rogue for skills boosted by said INT, and it was <em>just</em> viable - full disclosure: in a campaign with MC'd clerics, a casual-player Sorcerer, and no PC druid or wizard - through 12th level. </p><p>My frustration with aspects of that character, with another concept I tried out in 3.5 that tried to optimize Aid Another (don't look at me that way, I know), and a Bard build-to-concept I never got to use, all primed me to find the Warlord intriguing. Specifically, in the run-up to release, I read a playtester gushing about the Warlord she played, describing it using a tactic very like my Aid-Another guy, but to excellent effect instead of barely-worthwhile. </p><p></p><p>Anyway, a significant adventuring/combat use for mental stats outside of casting would be another benefit to the game, expanding the viable concepts and styles available for play.</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Martial Damage Dice from the playtest.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7889832, member: 996"] It certainly was for me, personally. I built an intensely optimized build-to-concept 'canny fighter' based around Combat Expertise and the feats it was a preq for, with a bit of ranger & rogue for skills boosted by said INT, and it was [I]just[/I] viable - full disclosure: in a campaign with MC'd clerics, a casual-player Sorcerer, and no PC druid or wizard - through 12th level. My frustration with aspects of that character, with another concept I tried out in 3.5 that tried to optimize Aid Another (don't look at me that way, I know), and a Bard build-to-concept I never got to use, all primed me to find the Warlord intriguing. Specifically, in the run-up to release, I read a playtester gushing about the Warlord she played, describing it using a tactic very like my Aid-Another guy, but to excellent effect instead of barely-worthwhile. Anyway, a significant adventuring/combat use for mental stats outside of casting would be another benefit to the game, expanding the viable concepts and styles available for play. ;) Martial Damage Dice from the playtest. [/QUOTE]
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The Warlord shouldn't be a class... change my mind!
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