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The Warrior: Fighter & Feats Homebrew
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<blockquote data-quote="DaedalusX51" data-source="post: 6998026" data-attributes="member: 96233"><p>I would actually love to do that, but I have no idea where to begin with that either. If anyone has an idea that can give me a jump start I would be willing to work on it.</p><p></p><p></p><p></p><p></p><p>I can see where you are coming from here. I actually named the Knight, Slayer, and Warlord in homage to 4th Ed Classes that these archetypes represent. I would be willing to change them if other names are more evocative to the concept.</p><p></p><p></p><p></p><p>So the scout kit is supposed to represent a character that uses stealth to get a clear picture of the battlefield and set up ambushes. Marked for Death represents you communicating verbally or non verbally a weakness of an enemy. While I think the mechanics match up with my idea, I can see how that isn't quite communicated well enough in the text. As for the overpowered nature of a rogue/scout, I hadn't really considered the interaction. I may have to reword the ability to only work when rolling initiative.</p><p></p><p></p><p>Yeah, I am really only doing this for my home game and I added that in for ease of use. I'm not planning on putting this up on the DMsGuild or anything. If I do, I'll probably remove the ones I did not change completely, and add a sidebar with the changes.</p><p></p><p>I appreciate all of your input and I'll take it into consideration. Thanks!</p></blockquote><p></p>
[QUOTE="DaedalusX51, post: 6998026, member: 96233"] I would actually love to do that, but I have no idea where to begin with that either. If anyone has an idea that can give me a jump start I would be willing to work on it. I can see where you are coming from here. I actually named the Knight, Slayer, and Warlord in homage to 4th Ed Classes that these archetypes represent. I would be willing to change them if other names are more evocative to the concept. So the scout kit is supposed to represent a character that uses stealth to get a clear picture of the battlefield and set up ambushes. Marked for Death represents you communicating verbally or non verbally a weakness of an enemy. While I think the mechanics match up with my idea, I can see how that isn't quite communicated well enough in the text. As for the overpowered nature of a rogue/scout, I hadn't really considered the interaction. I may have to reword the ability to only work when rolling initiative. Yeah, I am really only doing this for my home game and I added that in for ease of use. I'm not planning on putting this up on the DMsGuild or anything. If I do, I'll probably remove the ones I did not change completely, and add a sidebar with the changes. I appreciate all of your input and I'll take it into consideration. Thanks! [/QUOTE]
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