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The Warrior (or how to balance martial's and casters)
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 8599800" data-attributes="member: 31506"><p>Thanks for the post! I realize this is totally a quick and dirty WIP, so please accept my feedback not as a knock.</p><p></p><p>I dig a number of the higher level exploits! Dashing Strike is pretty rad, basically a twisty lightning bolt. I think its pretty balanced against LB with the lower damage, but open to some shenanigans w great weapon master, and it moves you as well.</p><p></p><p>I'm of the opinion that it's probably too weak via action economy for some of them. Bladesingers get to attack twice and can swap an attack for a cantrip, so can take advantage of blade shield, while the warrior cannot. More of these should be paired to the attack action, or take a bonus action to "cast". Armor of Agathys, for example, is better than Iron Defense. Sure, ID gets an extra few HP at first level, but that's pretty small for the lack of scaling and retaliation damage, and not really worth a turn putting up in a fight (circling back to action economy).</p><p></p><p>Re flexibility - It doesnt have wizard flexibility, unless they get to repick their play book every day and there's some spells I dont think a martial should be able to duplicate (teleport, summon demons, etc), otherwise I'd just play a full caster. Valor Bards are a 9 level caster with 2 attacks at 6th level, can attack and cast in the same round at 14th, on top of a host of bard goodies. </p><p></p><p>I personally think the Warlock is a really underused chassis that allows a lot of flexibility and expansion via both spells and invocations. The automatic scaling of the gambits (with fewer slots available at any time) coupled with boons replacing invocations has a ton of potential and allow individual player to set the mythic dial where they want for their character.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 8599800, member: 31506"] Thanks for the post! I realize this is totally a quick and dirty WIP, so please accept my feedback not as a knock. I dig a number of the higher level exploits! Dashing Strike is pretty rad, basically a twisty lightning bolt. I think its pretty balanced against LB with the lower damage, but open to some shenanigans w great weapon master, and it moves you as well. I'm of the opinion that it's probably too weak via action economy for some of them. Bladesingers get to attack twice and can swap an attack for a cantrip, so can take advantage of blade shield, while the warrior cannot. More of these should be paired to the attack action, or take a bonus action to "cast". Armor of Agathys, for example, is better than Iron Defense. Sure, ID gets an extra few HP at first level, but that's pretty small for the lack of scaling and retaliation damage, and not really worth a turn putting up in a fight (circling back to action economy). Re flexibility - It doesnt have wizard flexibility, unless they get to repick their play book every day and there's some spells I dont think a martial should be able to duplicate (teleport, summon demons, etc), otherwise I'd just play a full caster. Valor Bards are a 9 level caster with 2 attacks at 6th level, can attack and cast in the same round at 14th, on top of a host of bard goodies. I personally think the Warlock is a really underused chassis that allows a lot of flexibility and expansion via both spells and invocations. The automatic scaling of the gambits (with fewer slots available at any time) coupled with boons replacing invocations has a ton of potential and allow individual player to set the mythic dial where they want for their character. [/QUOTE]
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