Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Warrior (Variant Fighter)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ferrix" data-source="post: 1480859" data-attributes="member: 6115"><p>are psionics OGL? don't remember, if they are I could see deep impact as a cool feat for the pick/hammer path at it's peak... give it a limit to times/day or something... make me afraid of any guy wielding a scythe <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> other suggestions: improved critical, weapon spec...</p><p></p><p>perhaps a shield path: improved shield bash, two-weapon fighting, improved bullrush, improved feint or mobility (only with shield)</p><p></p><p>suggestions for flexible weapons: weapon finesse, combat reflexes, improved trip, improved disarm or improved feint</p><p></p><p>the heavy blade path doesn't seem to really focus on versatility, rather it focuses on movement... i'd give it a spread of abilities, maybe power attack, combat expertise, combat reflexes and improved crit or something like that... makes it definately more versatile.</p><p></p><p>it's going to be hard to make them each individual while making each a worthwhile choice (and not just for role playing reasons) using only stuff from the SRD i think. is creating new feats a possibility?</p><p></p><p>also, just thought of this, you should list the club, dagger and quarterstaff in various weapon groups cause if anyone wants to make a fighter who uses a dagger rather than a punching dagger loses out on the group focus.</p><p></p><p>also, why only 10 levels? i'm assuming there is a good reason.</p><p></p><p>to balance with a fighter, i'd give weapon group focus at 1st level, something at second, and then on up... the problem with balancing with a fighter is the fighter has a ton of versatility in choosing feats and isn't restricted to a path he chooses at 1st level. reducing choices reduces their power i think, this is particular for core classes. there's no chance of change once someone choose their path, maybe you could integrate change</p><p></p><p>also you might consider granting a minor path, which provides the first two feats in another chain. this would give them a bit more punch over a fighter but they're still restricted to a smaller set.</p><p></p><p>you could do this</p><p>1st level: weapon group profs, weapon group focus</p><p>2nd: 1st major path</p><p>3rd: 1st minor path</p><p>4th: weapon group specialization</p><p>6th: 2nd major path</p><p>7th: 2nd minor path</p><p>8th: 3rd major path</p><p>10th: 4th major path</p><p></p><p>or you could put the group spec at 6th, 8th, or 10th and knock the others down correspondingly.</p><p></p><p>'nuff said for now... so what's this for creamsteak? and when's Heroes of Vesper Peaks gonna get an update ;-)</p></blockquote><p></p>
[QUOTE="Ferrix, post: 1480859, member: 6115"] are psionics OGL? don't remember, if they are I could see deep impact as a cool feat for the pick/hammer path at it's peak... give it a limit to times/day or something... make me afraid of any guy wielding a scythe :-) other suggestions: improved critical, weapon spec... perhaps a shield path: improved shield bash, two-weapon fighting, improved bullrush, improved feint or mobility (only with shield) suggestions for flexible weapons: weapon finesse, combat reflexes, improved trip, improved disarm or improved feint the heavy blade path doesn't seem to really focus on versatility, rather it focuses on movement... i'd give it a spread of abilities, maybe power attack, combat expertise, combat reflexes and improved crit or something like that... makes it definately more versatile. it's going to be hard to make them each individual while making each a worthwhile choice (and not just for role playing reasons) using only stuff from the SRD i think. is creating new feats a possibility? also, just thought of this, you should list the club, dagger and quarterstaff in various weapon groups cause if anyone wants to make a fighter who uses a dagger rather than a punching dagger loses out on the group focus. also, why only 10 levels? i'm assuming there is a good reason. to balance with a fighter, i'd give weapon group focus at 1st level, something at second, and then on up... the problem with balancing with a fighter is the fighter has a ton of versatility in choosing feats and isn't restricted to a path he chooses at 1st level. reducing choices reduces their power i think, this is particular for core classes. there's no chance of change once someone choose their path, maybe you could integrate change also you might consider granting a minor path, which provides the first two feats in another chain. this would give them a bit more punch over a fighter but they're still restricted to a smaller set. you could do this 1st level: weapon group profs, weapon group focus 2nd: 1st major path 3rd: 1st minor path 4th: weapon group specialization 6th: 2nd major path 7th: 2nd minor path 8th: 3rd major path 10th: 4th major path or you could put the group spec at 6th, 8th, or 10th and knock the others down correspondingly. 'nuff said for now... so what's this for creamsteak? and when's Heroes of Vesper Peaks gonna get an update ;-) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Warrior (Variant Fighter)
Top