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*Pathfinder & Starfinder
The Warrior (Variant Fighter)
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<blockquote data-quote="Frum" data-source="post: 1480906" data-attributes="member: 6256"><p><strong>Helpful? comments</strong></p><p></p><p>I like some of the flavor of this class; a fighter with less versatility. That said, I can't really judge the balance completely without knowing about class skills and skill points.</p><p></p><p>If there are few changes skills-wise, however, there is a real tradeoff in versatility, and I don't know that there is enough power to match it. I think that the use of weapon groups is good, and hardly any characters would truly suffer for it.</p><p></p><p>Choosing a path is a bit more tricky. I like the idea, and most of the choices seem to be about the right power level. I don't know if you read the thread about changing the fighter to one bonus feat per level, but some people argue that. I don't, but I think that the hit in versatility justifies more powerful feats, and perhaps some at earlier than normal levels (like improved two-weapon fighting).</p><p></p><p>So, I think the balance is close, especially with more skills. A few choices are worse than others, though; even with the inclusion of toughness at each path level, the maces and clubs path seems weak. Diehard is good, but would anyone be willing to progress in the class to get Improved Bull Rush? I don't think so, but I don't know what to change it with.</p><p></p><p>Similarly, the spears and lances path seems a bit weak, though that might be because it is more campaign dependant than the other paths. A game with a good amount of mounted combat would make this a good path; otherwise, it would be too weak.</p><p></p><p>Of course, another big part of the balance of the class is its power in comparison to other classes. If the system has all new classes, and there is no standard fighter class, then it works. If you include a very versatile fighting class in addition to the warrior class, no one would ever take the warrior class. But I think that the fighter and warrior are comparable in power, with the fighter class weighing in a bit heavier because of versatility and number of feats.</p></blockquote><p></p>
[QUOTE="Frum, post: 1480906, member: 6256"] [b]Helpful? comments[/b] I like some of the flavor of this class; a fighter with less versatility. That said, I can't really judge the balance completely without knowing about class skills and skill points. If there are few changes skills-wise, however, there is a real tradeoff in versatility, and I don't know that there is enough power to match it. I think that the use of weapon groups is good, and hardly any characters would truly suffer for it. Choosing a path is a bit more tricky. I like the idea, and most of the choices seem to be about the right power level. I don't know if you read the thread about changing the fighter to one bonus feat per level, but some people argue that. I don't, but I think that the hit in versatility justifies more powerful feats, and perhaps some at earlier than normal levels (like improved two-weapon fighting). So, I think the balance is close, especially with more skills. A few choices are worse than others, though; even with the inclusion of toughness at each path level, the maces and clubs path seems weak. Diehard is good, but would anyone be willing to progress in the class to get Improved Bull Rush? I don't think so, but I don't know what to change it with. Similarly, the spears and lances path seems a bit weak, though that might be because it is more campaign dependant than the other paths. A game with a good amount of mounted combat would make this a good path; otherwise, it would be too weak. Of course, another big part of the balance of the class is its power in comparison to other classes. If the system has all new classes, and there is no standard fighter class, then it works. If you include a very versatile fighting class in addition to the warrior class, no one would ever take the warrior class. But I think that the fighter and warrior are comparable in power, with the fighter class weighing in a bit heavier because of versatility and number of feats. [/QUOTE]
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