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General Tabletop Discussion
*Pathfinder & Starfinder
The Warrior (Variant Fighter)
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<blockquote data-quote="Coredump" data-source="post: 1482144" data-attributes="member: 6939"><p>First off, I like this. I think it adds some flavor and makes a bit more sense than the standard fighter. I like the weapon groups, and the group focus, paths, etc.</p><p></p><p>That being said, I see no advantage of taking this class over the std fighter. If I would use this variant, I would remove the regular fighter and it would be a decision based on flavor.</p><p></p><p>Most of the paths give 5 feats, plus the group focus, plus proficiencies. Another advantage is that the proficiencies can give exotic weapons for 'free'. And of course the focus feat applies to more than one weapon.</p><p></p><p>But... most fighters pick a main weapon, and the group focus, while making sense and being cool flavor, offers no real advantage in play. (Especially since they are so similar, there is no real benefit to switching weapons within a group.) I would say group focus is maybe 10% better than regular focus from a crunchy perspective.</p><p>And... If you don't want to use an exotic weapon, those 'feats' don't help you either.</p><p></p><p>So for the most part, you get 6 feats as awarrior, and 6 feats as a fighter. Except the warrior is locked into what and when those feats occur. (there may be some advantage in not needing to meet prereq's, but not sure how much of an advantage that really is.)</p><p></p><p>And Li brings upa a very good point. By 4th level, a human fighter has access to 5 feat slots. But if they want to work on heavy blades, they have to ignore PA until 4th level.</p><p>Now, the flip side, is they could use their 'other' feats for the blades, and take the path of the bow. But that ruins the flavor, as it makes their second choice the path choice.</p><p></p><p>I would probably switch group focus and the 1st path. Or make 5 path steps for the 5 feats, and move the 1st one closer.</p><p></p><p>Balance: Now, I have asserted that the warrior is close in balance, but has no advantages. Everything the warrior can do, the fighter can do. (Unless you want to use exotic weapons) This can be balanced by improving saving throws, or adding skills and points, or giving some other feat/class skills. I like the class and concept, it just needs to have some benefit.</p><p></p><p>.</p></blockquote><p></p>
[QUOTE="Coredump, post: 1482144, member: 6939"] First off, I like this. I think it adds some flavor and makes a bit more sense than the standard fighter. I like the weapon groups, and the group focus, paths, etc. That being said, I see no advantage of taking this class over the std fighter. If I would use this variant, I would remove the regular fighter and it would be a decision based on flavor. Most of the paths give 5 feats, plus the group focus, plus proficiencies. Another advantage is that the proficiencies can give exotic weapons for 'free'. And of course the focus feat applies to more than one weapon. But... most fighters pick a main weapon, and the group focus, while making sense and being cool flavor, offers no real advantage in play. (Especially since they are so similar, there is no real benefit to switching weapons within a group.) I would say group focus is maybe 10% better than regular focus from a crunchy perspective. And... If you don't want to use an exotic weapon, those 'feats' don't help you either. So for the most part, you get 6 feats as awarrior, and 6 feats as a fighter. Except the warrior is locked into what and when those feats occur. (there may be some advantage in not needing to meet prereq's, but not sure how much of an advantage that really is.) And Li brings upa a very good point. By 4th level, a human fighter has access to 5 feat slots. But if they want to work on heavy blades, they have to ignore PA until 4th level. Now, the flip side, is they could use their 'other' feats for the blades, and take the path of the bow. But that ruins the flavor, as it makes their second choice the path choice. I would probably switch group focus and the 1st path. Or make 5 path steps for the 5 feats, and move the 1st one closer. Balance: Now, I have asserted that the warrior is close in balance, but has no advantages. Everything the warrior can do, the fighter can do. (Unless you want to use exotic weapons) This can be balanced by improving saving throws, or adding skills and points, or giving some other feat/class skills. I like the class and concept, it just needs to have some benefit. . [/QUOTE]
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The Warrior (Variant Fighter)
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