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The Warrior (Variant Fighter)
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<blockquote data-quote="drunkmoogle" data-source="post: 1482147" data-attributes="member: 18336"><p>I love the idea of this class, though the class name Warrior is taken, and Weapon Specialist is also taken =/. No suggestions here, I'm bad with names.</p><p></p><p>There's nothing in here that would make splashing into the class wothwhile. Monks get saves, Rogues get Sneak Attack, Fighters get feats, but all you get here is proficiency? Maybe you should give him martial weapon proficiency (less book keeping) and move up group weapon focus.</p><p></p><p>10 levels? I think that there should be some more spacing to increase it to a full-fledged 20 level core class; maybe throw in group Weapon Specialization and Greater WF and Specialization.</p><p></p><p>As for the paths, my only qualm is giving Greater TWF when they don't even have a third natural attack (double weapon tree).</p><p></p><p>Since some of the paths grant multiple feats, perhaps you'd want to make it something like 3rd level, and every three levels thereafter to spread it out a little thinner? This does give the mace/club tree a more streamlined approach (about 1hp/level) while keeping in tune with the other trees.</p><p></p><p>If you're willing to wait about a month, maybe my group can playtest this idea for a low-magic warrior style campaign. I love the idea and it's really newbie friendly.</p></blockquote><p></p>
[QUOTE="drunkmoogle, post: 1482147, member: 18336"] I love the idea of this class, though the class name Warrior is taken, and Weapon Specialist is also taken =/. No suggestions here, I'm bad with names. There's nothing in here that would make splashing into the class wothwhile. Monks get saves, Rogues get Sneak Attack, Fighters get feats, but all you get here is proficiency? Maybe you should give him martial weapon proficiency (less book keeping) and move up group weapon focus. 10 levels? I think that there should be some more spacing to increase it to a full-fledged 20 level core class; maybe throw in group Weapon Specialization and Greater WF and Specialization. As for the paths, my only qualm is giving Greater TWF when they don't even have a third natural attack (double weapon tree). Since some of the paths grant multiple feats, perhaps you'd want to make it something like 3rd level, and every three levels thereafter to spread it out a little thinner? This does give the mace/club tree a more streamlined approach (about 1hp/level) while keeping in tune with the other trees. If you're willing to wait about a month, maybe my group can playtest this idea for a low-magic warrior style campaign. I love the idea and it's really newbie friendly. [/QUOTE]
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The Warrior (Variant Fighter)
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