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The Warrior (Variant Fighter)
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<blockquote data-quote="Frum" data-source="post: 1497123" data-attributes="member: 6256"><p><strong>tricky BAB requirements</strong></p><p></p><p></p><p></p><p>I see your point about this now, and the advantage I thought existed does not, in many cases like Great Cleave, exist. Many of these advanced feats are not available at the levels that they would be for Fighters-not even close. A regular Fighter could have Whirlwind Attack before a Warrior had Great Cleave.</p><p></p><p>I was going to comment about how many of the feats seem balanced with the Fighter bonus feat progression in mind; the attack bonus required is almost always even, except for low level utility feats like Quick Draw and Weapon Finesse for which the requirement is +1 BAB, and last-in-chain feats like Greater Two Weapon Fighting and Improved Precise Shot, which have a +11 BAB requirement. The Warrior could potentially take those two feats earlier; but for most others, they are at a disadvantage by BAB and by feat selection. Some of the feats are simply unavailable as bonuses to the warrior at any level that would be an advantage.</p><p></p><p>I am not sure how rare the exotic weapon proficiency would actually be; most fighters in my campaigns (which may or may not be typical) only use weapons from one or two of the weapon groups given for the warrior, so the exotic weapon from one of those groups would just be gravy.</p><p></p><p>On the other hand, players are very unlikely to change favored weapons with their characters, so for most this will be no advantage at all.</p><p></p><p>On the mutant third hand, PC warriors would always take weapon focus; I have yet to see a Fighter that did not.</p><p></p><p>I still think that the warrior is not terribly weak compared with the Fighter, and my understanding is that they are not to be used in the same campaign. It would be good if the later, post 10th level abilities were strong and unique. That would make it potentially the equal or better of the Fighter in utility, and superior in flavor, both of which would be good changes.</p></blockquote><p></p>
[QUOTE="Frum, post: 1497123, member: 6256"] [b]tricky BAB requirements[/b] I see your point about this now, and the advantage I thought existed does not, in many cases like Great Cleave, exist. Many of these advanced feats are not available at the levels that they would be for Fighters-not even close. A regular Fighter could have Whirlwind Attack before a Warrior had Great Cleave. I was going to comment about how many of the feats seem balanced with the Fighter bonus feat progression in mind; the attack bonus required is almost always even, except for low level utility feats like Quick Draw and Weapon Finesse for which the requirement is +1 BAB, and last-in-chain feats like Greater Two Weapon Fighting and Improved Precise Shot, which have a +11 BAB requirement. The Warrior could potentially take those two feats earlier; but for most others, they are at a disadvantage by BAB and by feat selection. Some of the feats are simply unavailable as bonuses to the warrior at any level that would be an advantage. I am not sure how rare the exotic weapon proficiency would actually be; most fighters in my campaigns (which may or may not be typical) only use weapons from one or two of the weapon groups given for the warrior, so the exotic weapon from one of those groups would just be gravy. On the other hand, players are very unlikely to change favored weapons with their characters, so for most this will be no advantage at all. On the mutant third hand, PC warriors would always take weapon focus; I have yet to see a Fighter that did not. I still think that the warrior is not terribly weak compared with the Fighter, and my understanding is that they are not to be used in the same campaign. It would be good if the later, post 10th level abilities were strong and unique. That would make it potentially the equal or better of the Fighter in utility, and superior in flavor, both of which would be good changes. [/QUOTE]
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