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<blockquote data-quote="Quickleaf" data-source="post: 7065857" data-attributes="member: 20323"><p>Thanks very much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's definitely not for everyone, but I think I'm honing in on a design that could potentially have broad appeal & avoid usual pitfalls that lead to dissatisfaction with the fighter. Flavor/identity was at the forefront of my mind.</p><p></p><p>I'm about to post the martial archetypes. Definitely could use feedback (well, to the entire class – since none of this is playtested – but especially in regards to the archetypes).</p><p></p><p></p><p></p><p>Yeah, level 14 is dead right now. It's not ideal. What happened is there is a logic/pattern behind when certain features are granted (see my post #2). For example, camp talents are granted roughly at the beginning of each new tier (e.g. 2nd level, 5th level, 11th level, 17th level). Another example, new fighting talents aren't granted on two consecutive levels to allow the player time to really get used to the new ability.</p><p></p><p>I wouldn't be opposed to adding something at 14th level. In my original version, I think that level was another Prestige benefit (like at 9th level).</p><p></p><p>However, I'm still on the fence about whether I should bake Prestige into the class or not. I've heard the argument that there are some players who just want to play fighter types who don't go the whole strongholds/followers/prestige route. One change I'm contemplating is turning Prestige into a camp talent and increasing the number of camp talents to 5...which would allow me to include a camp talent at 14th level.</p><p></p><p>EDIT: This is my 3rd take on the class, so there's been a lot of prior discussion about making sure the power level doesn't outpace the fighter or its other subclasses. Trying not to add too many features, just do the design differently.</p><p></p><p>Re: An unarmored warrior...none of the archetypes are focused on that...HOWEVER, one of the general fighting talents that you possibly missed is...</p><p></p><p><strong>Unarmored Defense (passive)</strong></p><p>While wearing no armor, you may add your Intelligence modifier to your AC, in addition to your Dexterity modifier. You can still wield shields and benefit from Unarmored Defense.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7065857, member: 20323"] Thanks very much. :) It's definitely not for everyone, but I think I'm honing in on a design that could potentially have broad appeal & avoid usual pitfalls that lead to dissatisfaction with the fighter. Flavor/identity was at the forefront of my mind. I'm about to post the martial archetypes. Definitely could use feedback (well, to the entire class – since none of this is playtested – but especially in regards to the archetypes). Yeah, level 14 is dead right now. It's not ideal. What happened is there is a logic/pattern behind when certain features are granted (see my post #2). For example, camp talents are granted roughly at the beginning of each new tier (e.g. 2nd level, 5th level, 11th level, 17th level). Another example, new fighting talents aren't granted on two consecutive levels to allow the player time to really get used to the new ability. I wouldn't be opposed to adding something at 14th level. In my original version, I think that level was another Prestige benefit (like at 9th level). However, I'm still on the fence about whether I should bake Prestige into the class or not. I've heard the argument that there are some players who just want to play fighter types who don't go the whole strongholds/followers/prestige route. One change I'm contemplating is turning Prestige into a camp talent and increasing the number of camp talents to 5...which would allow me to include a camp talent at 14th level. EDIT: This is my 3rd take on the class, so there's been a lot of prior discussion about making sure the power level doesn't outpace the fighter or its other subclasses. Trying not to add too many features, just do the design differently. Re: An unarmored warrior...none of the archetypes are focused on that...HOWEVER, one of the general fighting talents that you possibly missed is... [B]Unarmored Defense (passive)[/B] While wearing no armor, you may add your Intelligence modifier to your AC, in addition to your Dexterity modifier. You can still wield shields and benefit from Unarmored Defense. [/QUOTE]
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