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<blockquote data-quote="Lost Soul" data-source="post: 7193683" data-attributes="member: 81242"><p>It does break bounded accuracy. Would you be adverse to a spellcaster being able to add +1 to save DC's in a manner similar to your warrior or being able to add to blast damage multiple times using your damage perks? I am assuming that the damage burst would be per die just as the warriors would be to each weapon die that hits. The problem with the +1 is that it stacks. The archery style is a great example. They simply should have made it so that you ignore cover. Mechanically that is what the +2 does. But then they create a feat that allows you to both ignore cover AND take -5 to hit for +10 damage. Suddenly the floating +2 for archery is overpowered because it messes with the bounded accuracy by making the penalty moot. -3 to hit with the weak monster AC is no big deal especially with spells like Bless in the game. D&D gives multiple ways to get small bonuses from magic weapons, stats, class, spells, etc. You stack too many of these together and it quickly breaks the bounded accuracy rule. Pathfinder fighters are a great example as were 4E classes of any type. When you get 3x+45 damage due to multiple stacking benefits the strength of the power is moot and only the rider effect of the 4E power is worth considering. High static bonuses ruin the fun of the game and need to be few and far between. Look at how classes are designed. Few bonuses spread over many levels in tiers. Do not ruin it by giving out frivolous +1 bonuses to fighters. They do not need the help. Give them fun options instead of boring, overpowering mathematical choices.</p></blockquote><p></p>
[QUOTE="Lost Soul, post: 7193683, member: 81242"] It does break bounded accuracy. Would you be adverse to a spellcaster being able to add +1 to save DC's in a manner similar to your warrior or being able to add to blast damage multiple times using your damage perks? I am assuming that the damage burst would be per die just as the warriors would be to each weapon die that hits. The problem with the +1 is that it stacks. The archery style is a great example. They simply should have made it so that you ignore cover. Mechanically that is what the +2 does. But then they create a feat that allows you to both ignore cover AND take -5 to hit for +10 damage. Suddenly the floating +2 for archery is overpowered because it messes with the bounded accuracy by making the penalty moot. -3 to hit with the weak monster AC is no big deal especially with spells like Bless in the game. D&D gives multiple ways to get small bonuses from magic weapons, stats, class, spells, etc. You stack too many of these together and it quickly breaks the bounded accuracy rule. Pathfinder fighters are a great example as were 4E classes of any type. When you get 3x+45 damage due to multiple stacking benefits the strength of the power is moot and only the rider effect of the 4E power is worth considering. High static bonuses ruin the fun of the game and need to be few and far between. Look at how classes are designed. Few bonuses spread over many levels in tiers. Do not ruin it by giving out frivolous +1 bonuses to fighters. They do not need the help. Give them fun options instead of boring, overpowering mathematical choices. [/QUOTE]
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