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<blockquote data-quote="Quickleaf" data-source="post: 7214323" data-attributes="member: 20323"><p>That's sort of what the Protection fighting style does already, isn't it?</p><p></p><p>Hmm.</p><p></p><p>I was contemplating allowing multiple reactions – by sacrificing Extra Attacks. For example, an 11th-level fighter could use an action to Attack, making 2 attacks, then convert his third attack into a bonus Reaction. So he'd have *two* Reactions that round. My concern was the same as yours about confusing players, however.</p><p></p><p>If I did incorporate a "tradeoff Extra Attacks for extra Reactions", then it might be good to include extra ways the fighter can use Reaction (kind of what I was getting at with my previous idea for Martial Alacrity). So maybe that's the 2nd level feature – alternative uses for the fighter's Reaction.</p><p></p><p>That would create 3 main things competing for my redesigned fighter's Reaction:</p><ul> <li data-xf-list-type="ul">Opportunity attacks</li> <li data-xf-list-type="ul">Parrying</li> <li data-xf-list-type="ul">Other special stuff</li> </ul><p></p><p>[SECTION]Other things competing for the fighter's Reaction include certain feats like Defensive Duelist, Mage Slayer, Sentinel, and Shield Master. As well as the fighting talent I created called Iron Resolve. Usually, if I were to see 4-5 potential uses for a Reaction (or a Bonus Action), I'd be concerned it was too much competing for the same design space. However, by allowing the fighter to "create" extra Reactions, that makes these 4-5 potential uses more viable.[/SECTION]</p><p></p><p>"Other special stuff" could be equipping a shield, or swapping out gear/weapons – that makes sense given the fighter is probably the one most likely to employ multiple weapons in a party, and their history in D&D as "gear heads."</p><p></p><p>I'm tempted to make the trigger "when a creature hits or misses you with an attack..." but that is kinda limiting. For example, I'd expect "other special stuff" to include reacting to a trap/hazard/non-attack spell as well. When I used to play AD&D with my friend Jarett (who ran a fighter), we'd have exchanges that would often go like this:</p><p></p><p><em><strong>DM:</strong> The shadowy fear demon rises from the mist-covered castle floor and rushes at you!</em></p><p><em><strong>Player (fighter):</strong> Hmm, so this is the thing that consumes fear with its gaze? Can I pull out my mirror before combat begins, holding it up to reflect all the fears the demon has absorbed back at it?</em></p><p><em><strong>DM:</strong> Sure, you hold up the mirror just as the demon draws near you and it screeches, abruptly stopping a few feet from the mirror. *rolls save* It loses 25% of its current hit points and begins the combat frightened of you. OK, now let's roll initiative.</em></p><p></p><p>So, in that scenario, the trigger for his "Reaction" would have been "rolling for initiative."</p><p></p><p>Hmm. I'll have to reflect more on what sort of trigger language I should use for this.</p><p></p><p>Overall, I like the idea of the fighter class design encouraging a more reactive, highly adaptive style of play. That *feels* right to me to portray both a worldly tactician & an action hero.</p><p></p><p>However, there are drawbacks to a more reactive fighter, because it can slow down play at a table where a party has lots of options for Reactions. And in the hands of a newer or slower-to-decide player, a fighter using multiple Reactions could also increase the "handling time" of the class.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7214323, member: 20323"] That's sort of what the Protection fighting style does already, isn't it? Hmm. I was contemplating allowing multiple reactions – by sacrificing Extra Attacks. For example, an 11th-level fighter could use an action to Attack, making 2 attacks, then convert his third attack into a bonus Reaction. So he'd have *two* Reactions that round. My concern was the same as yours about confusing players, however. If I did incorporate a "tradeoff Extra Attacks for extra Reactions", then it might be good to include extra ways the fighter can use Reaction (kind of what I was getting at with my previous idea for Martial Alacrity). So maybe that's the 2nd level feature – alternative uses for the fighter's Reaction. That would create 3 main things competing for my redesigned fighter's Reaction: [list][*]Opportunity attacks [*]Parrying [*]Other special stuff[/list] [SECTION]Other things competing for the fighter's Reaction include certain feats like Defensive Duelist, Mage Slayer, Sentinel, and Shield Master. As well as the fighting talent I created called Iron Resolve. Usually, if I were to see 4-5 potential uses for a Reaction (or a Bonus Action), I'd be concerned it was too much competing for the same design space. However, by allowing the fighter to "create" extra Reactions, that makes these 4-5 potential uses more viable.[/SECTION] "Other special stuff" could be equipping a shield, or swapping out gear/weapons – that makes sense given the fighter is probably the one most likely to employ multiple weapons in a party, and their history in D&D as "gear heads." I'm tempted to make the trigger "when a creature hits or misses you with an attack..." but that is kinda limiting. For example, I'd expect "other special stuff" to include reacting to a trap/hazard/non-attack spell as well. When I used to play AD&D with my friend Jarett (who ran a fighter), we'd have exchanges that would often go like this: [I][B]DM:[/B] The shadowy fear demon rises from the mist-covered castle floor and rushes at you! [B]Player (fighter):[/B] Hmm, so this is the thing that consumes fear with its gaze? Can I pull out my mirror before combat begins, holding it up to reflect all the fears the demon has absorbed back at it? [b]DM:[/b] Sure, you hold up the mirror just as the demon draws near you and it screeches, abruptly stopping a few feet from the mirror. *rolls save* It loses 25% of its current hit points and begins the combat frightened of you. OK, now let's roll initiative.[/I] So, in that scenario, the trigger for his "Reaction" would have been "rolling for initiative." Hmm. I'll have to reflect more on what sort of trigger language I should use for this. Overall, I like the idea of the fighter class design encouraging a more reactive, highly adaptive style of play. That *feels* right to me to portray both a worldly tactician & an action hero. However, there are drawbacks to a more reactive fighter, because it can slow down play at a table where a party has lots of options for Reactions. And in the hands of a newer or slower-to-decide player, a fighter using multiple Reactions could also increase the "handling time" of the class. [/QUOTE]
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