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<blockquote data-quote="Tony Vargas" data-source="post: 7216961" data-attributes="member: 996"><p>Nerfed would imply that they were awesome at some point. ;p</p><p>Every edition tries to improve the fighter, but they don't build on what came before, either taking back goodies from the prior edition or giving them to everyone.</p><p>I've already given examples.</p><p>In the played it cycled in just a few packets. Give the fighter MDDs, no, wait give everyone MDDs, nah, forget it.</p><p>Sad.</p><p>. And nerfed multiple attacks, specialization, heavy armor, &TWF, and did away with % STR & the whole 'Lord' thing and gave the fighters superior con bonus to hps to everyone. At-will, encounter, & daily manuevers, that, while mostly weapon attacks rivaled the power of spells for the only time in the game's history (though still not the versatility). And, to be fair, a nerfed weapon specialization 'talent,' plus combat challenge & superiority making it the eds premier defender. But, it took away bonus feats, iterative atracks, nerfed reach weapons, and, most strikingly, did away with the fighter's dramatic THAC0/BAB advantage.</p><p> Yes, one sub-class actually does literally cast spells for the first time. But, it's as much a kludge because MCing is 'optional' as an attempt to polish up the poor fighter.</p><p>Feats are also optional, and the 5e fighter only gets two over the 4 everyone gets compared to the 3e fighters 11 on top of 7.</p><p> Those are all nerfed down from 4e abilities & powers, the rest of which (hundreds) were, again taken away.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7216961, member: 996"] Nerfed would imply that they were awesome at some point. ;p Every edition tries to improve the fighter, but they don't build on what came before, either taking back goodies from the prior edition or giving them to everyone. I've already given examples. In the played it cycled in just a few packets. Give the fighter MDDs, no, wait give everyone MDDs, nah, forget it. Sad. . And nerfed multiple attacks, specialization, heavy armor, &TWF, and did away with % STR & the whole 'Lord' thing and gave the fighters superior con bonus to hps to everyone. At-will, encounter, & daily manuevers, that, while mostly weapon attacks rivaled the power of spells for the only time in the game's history (though still not the versatility). And, to be fair, a nerfed weapon specialization 'talent,' plus combat challenge & superiority making it the eds premier defender. But, it took away bonus feats, iterative atracks, nerfed reach weapons, and, most strikingly, did away with the fighter's dramatic THAC0/BAB advantage. Yes, one sub-class actually does literally cast spells for the first time. But, it's as much a kludge because MCing is 'optional' as an attempt to polish up the poor fighter. Feats are also optional, and the 5e fighter only gets two over the 4 everyone gets compared to the 3e fighters 11 on top of 7. Those are all nerfed down from 4e abilities & powers, the rest of which (hundreds) were, again taken away. [/QUOTE]
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