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The waterfall plummets 1000 feet...
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<blockquote data-quote="Janx" data-source="post: 5982264" data-attributes="member: 8835"><p>I think there's a couple factors going on with player disbelief:</p><p></p><p>lack of knowledge of real world examples</p><p>expectation of more common dimensions</p><p>GM frequent exageration of traits</p><p></p><p></p><p>By all means, many people have not traveled or seen the many wierd and humongous wonders the world has, myself included.</p><p></p><p>But another factor is the GM making something huge, just to make something huge. Especially if they do it a lot. Sure, the Grand Canyon is big. But it is considered big because every other canyon is "normal" sized.</p><p></p><p>I played in a recent game where the GM had us going through a puzzle dungeon and many of the rooms were ridiculously large. One room was like a 1000 yards or so.</p><p></p><p>Where the problem was, it didn't fit on a battlemat for purposes of combat. It was as if we were fighting on an open field with a wall/cliff face to one side.</p><p></p><p>While one should not limit your imagination or designs to comply with the constraints of the battlemat you own, nor is it advisable to make things large for the sake of largeness without any real benefit or purpose. If the dungeon room is mega-large, it should be so to impress us, reflect some natural element, give us a clue (this was a puzzle game) or enable something large to be present. Otherwise, it was just the GM throwing out numbers when she was writing room descriptions and thinking 1000 yards was a fine number to use for room dimensions.</p></blockquote><p></p>
[QUOTE="Janx, post: 5982264, member: 8835"] I think there's a couple factors going on with player disbelief: lack of knowledge of real world examples expectation of more common dimensions GM frequent exageration of traits By all means, many people have not traveled or seen the many wierd and humongous wonders the world has, myself included. But another factor is the GM making something huge, just to make something huge. Especially if they do it a lot. Sure, the Grand Canyon is big. But it is considered big because every other canyon is "normal" sized. I played in a recent game where the GM had us going through a puzzle dungeon and many of the rooms were ridiculously large. One room was like a 1000 yards or so. Where the problem was, it didn't fit on a battlemat for purposes of combat. It was as if we were fighting on an open field with a wall/cliff face to one side. While one should not limit your imagination or designs to comply with the constraints of the battlemat you own, nor is it advisable to make things large for the sake of largeness without any real benefit or purpose. If the dungeon room is mega-large, it should be so to impress us, reflect some natural element, give us a clue (this was a puzzle game) or enable something large to be present. Otherwise, it was just the GM throwing out numbers when she was writing room descriptions and thinking 1000 yards was a fine number to use for room dimensions. [/QUOTE]
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