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The way forward 3.5 or 3.75 Pathfinder
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<blockquote data-quote="aboyd" data-source="post: 4840080" data-attributes="member: 44797"><p>I'll tell you what the next tool is that I'm going to pay for, dingle. In fact, I will probably buy it 5x so that my whole group can use it.</p><p></p><p>I am waiting for an iPhone application that communicates with the other iPhones at the table. Each player's iPhone application will hold the PC's stats. The DM's iPhone contains the various states & modifiers that can be pushed to each player.</p><p></p><p>My iPhone would have a small table image on the top half of the screen, with the player's names around the table. The bottom half of the screen allows me to assemble a modifier such as "-2 to AC" or "-25 to HP" or even "-1 to wisdom for 10 rounds." Then with the usual iPhone swish, I flick the modifier to the correct player sitting at my image of a table. When this happens, the modifier shows up on the player's iPhone display. So at any given moment, the player knows hit points, str/dex/etc., saves, and bonuses (such as from spells). It keeps track of each time I start dishing out damage, so that it knows the count of rounds, and automatically erases temporary bonuses & damage when appropriate.</p><p></p><p>This shouldn't be fancy. I do not want a system that "knows" all the feats in every sourcebook, or which "knows" every monster in every splatbook. Instead, I want it to simply offer me modifiers to push out. Each monster generally does hit point damage on an attack, so no need to program in how much damage each monster can do -- instead just give me a fast easy way to dish out the various types, and I'll enter the numbers from there.</p><p></p><p>The state displayed to each player should not show an entire character sheet. They will have those, and the screen is too small anyway. Instead, it should merely show the current to-hit modifier, damage modifier, hit points, AC, saves. You know, variable stuff that combat changes. In a big easy-to-read font. Maybe movement speed would be nice to show, especially if it can auto-calculate what happens when a PC takes strength damage and suddenly has a "heavy" load. The point is to make juggling 15 bonuses at high levels a little easier. End some headaches. That's all.</p><p></p><p>I would pay $20 for that, and I'd make sure everyone I played with had a copy.</p><p></p><p>What I'm asking for isn't very advanced and could easily be an iPhone application. However, the odds of someone doing this for 3.5 edition D&D seem pretty low. The developer would get, what, maybe 50 customers? 100? Even 500 would seem too little to be worth it. Nonetheless, I'd pay for a program like that if done well.</p><p></p><p>EDIT: If this is done properly, it should replace the <a href="http://www.penny-arcade.com/uploads/2009/03/04/dd1.jpg" target="_blank">Penny Arcade sticker system</a>. That's pretty much the idea.</p></blockquote><p></p>
[QUOTE="aboyd, post: 4840080, member: 44797"] I'll tell you what the next tool is that I'm going to pay for, dingle. In fact, I will probably buy it 5x so that my whole group can use it. I am waiting for an iPhone application that communicates with the other iPhones at the table. Each player's iPhone application will hold the PC's stats. The DM's iPhone contains the various states & modifiers that can be pushed to each player. My iPhone would have a small table image on the top half of the screen, with the player's names around the table. The bottom half of the screen allows me to assemble a modifier such as "-2 to AC" or "-25 to HP" or even "-1 to wisdom for 10 rounds." Then with the usual iPhone swish, I flick the modifier to the correct player sitting at my image of a table. When this happens, the modifier shows up on the player's iPhone display. So at any given moment, the player knows hit points, str/dex/etc., saves, and bonuses (such as from spells). It keeps track of each time I start dishing out damage, so that it knows the count of rounds, and automatically erases temporary bonuses & damage when appropriate. This shouldn't be fancy. I do not want a system that "knows" all the feats in every sourcebook, or which "knows" every monster in every splatbook. Instead, I want it to simply offer me modifiers to push out. Each monster generally does hit point damage on an attack, so no need to program in how much damage each monster can do -- instead just give me a fast easy way to dish out the various types, and I'll enter the numbers from there. The state displayed to each player should not show an entire character sheet. They will have those, and the screen is too small anyway. Instead, it should merely show the current to-hit modifier, damage modifier, hit points, AC, saves. You know, variable stuff that combat changes. In a big easy-to-read font. Maybe movement speed would be nice to show, especially if it can auto-calculate what happens when a PC takes strength damage and suddenly has a "heavy" load. The point is to make juggling 15 bonuses at high levels a little easier. End some headaches. That's all. I would pay $20 for that, and I'd make sure everyone I played with had a copy. What I'm asking for isn't very advanced and could easily be an iPhone application. However, the odds of someone doing this for 3.5 edition D&D seem pretty low. The developer would get, what, maybe 50 customers? 100? Even 500 would seem too little to be worth it. Nonetheless, I'd pay for a program like that if done well. EDIT: If this is done properly, it should replace the [url=http://www.penny-arcade.com/uploads/2009/03/04/dd1.jpg]Penny Arcade sticker system[/url]. That's pretty much the idea. [/QUOTE]
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