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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The way forward 3.5 or 3.75 Pathfinder
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<blockquote data-quote="Jhaelen" data-source="post: 4969045" data-attributes="member: 46713"><p>Thanks for the update! I'll have another look at it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Our 4E test week was quite successful, maybe even too successful:</p><p></p><p>All except one player liked it a lot and started discussing the merits of converting our 3E campaign to 4E - not something I anticipated or wanted. The one player who didn't enjoy it wasn't satisfied with his character (a cleric) but would be willing to give it another try playing a different class/role.</p><p></p><p>Everyone agreed that the combats were about as engaging and tactically challenging as in 3E, which is quite amazing considering the 4E characters were only level 1 and the 3E characters are at level 13.</p><p></p><p>We've had two 3E sessions since and while my players agreed after the first session that 3E is still fun, after the last session they mentioned that combat seems to be a lot more static and sometimes dragging on. In 3E a combat turn takes a lot more time and there are fewer ways (and reasons) to pay attention during other players' turns.</p><p></p><p>They also liked how it was easier to successfully use a variety of skills in 4E. However, skill challenges didn't do much for anyone.</p><p>They liked how everyone was able to contribute in every situation and felt 4E encouraged team play more than 3E.</p><p>Finally they liked that magic items are more easily available and made good use of rituals. I guess in part this can be attributed to the setting we used (Eberron) rather than the new ruleset.</p><p></p><p>My conclusion is that the streamlined and more dynamic combat system is where 4E really shines. I found it also interesting and kind of nice that the one player who's never playing anything but fighters in 3E played a wizard in our 4E game - and was enjoying himself immensely after figuring out how to use his powers.</p><p></p><p>Of the three players who didn't participate in our 4E test, one will probably drop out of the group, one doesn't really care which edition we play, and the third would prefer continuing to play 3E but would be willing to give 4E a try, should we choose to switch.</p><p></p><p>I'll give it a bit more time and see how we feel after finishing the current adventure. For a DM 4E clearly has its advantages and I think I had more fun DMing it, but that could have been the attraction of the new and shiny. I'd rather end the 3E campaign early, however, than convert it to 4E. A fresh start would definitely be preferable for me.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4969045, member: 46713"] Thanks for the update! I'll have another look at it. :) Our 4E test week was quite successful, maybe even too successful: All except one player liked it a lot and started discussing the merits of converting our 3E campaign to 4E - not something I anticipated or wanted. The one player who didn't enjoy it wasn't satisfied with his character (a cleric) but would be willing to give it another try playing a different class/role. Everyone agreed that the combats were about as engaging and tactically challenging as in 3E, which is quite amazing considering the 4E characters were only level 1 and the 3E characters are at level 13. We've had two 3E sessions since and while my players agreed after the first session that 3E is still fun, after the last session they mentioned that combat seems to be a lot more static and sometimes dragging on. In 3E a combat turn takes a lot more time and there are fewer ways (and reasons) to pay attention during other players' turns. They also liked how it was easier to successfully use a variety of skills in 4E. However, skill challenges didn't do much for anyone. They liked how everyone was able to contribute in every situation and felt 4E encouraged team play more than 3E. Finally they liked that magic items are more easily available and made good use of rituals. I guess in part this can be attributed to the setting we used (Eberron) rather than the new ruleset. My conclusion is that the streamlined and more dynamic combat system is where 4E really shines. I found it also interesting and kind of nice that the one player who's never playing anything but fighters in 3E played a wizard in our 4E game - and was enjoying himself immensely after figuring out how to use his powers. Of the three players who didn't participate in our 4E test, one will probably drop out of the group, one doesn't really care which edition we play, and the third would prefer continuing to play 3E but would be willing to give 4E a try, should we choose to switch. I'll give it a bit more time and see how we feel after finishing the current adventure. For a DM 4E clearly has its advantages and I think I had more fun DMing it, but that could have been the attraction of the new and shiny. I'd rather end the 3E campaign early, however, than convert it to 4E. A fresh start would definitely be preferable for me. [/QUOTE]
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