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The Wayfinders: 6 Years Running
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<blockquote data-quote="Damage Inc." data-source="post: 5732723" data-attributes="member: 6684649"><p>[sblock=Dante Moar]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Ranger</p><p>Level: 8</p><p>Alignment: Chaotic Good</p><p>Languages: Common</p><p>Deity: The Sovereign Host[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 22 (10 PB +2 Racial)(+1 lvl 4)(+1 lvl 8)(+2 Belt of Giant Strength)</p><p>DEX: 14 (5PB)</p><p>CON: 14 (5 PB)</p><p>INT: 10</p><p>WIS: 14 (5 PB)</p><p>CHA: 10[/sblock]</p><p>[sblock=Combat]</p><p>HP: 90 = [1d10=66] + 16 (CON) + 8 (Favored Class)</p><p>AC: 24 = 10 + 11 (+2 Mithral Full Plate) + 2 (DEX) + 1 (+1 RoP)</p><p>Touch: 13 = 10 + 2 (DEX) + 1 (+1 Ring of Protection)</p><p>Flatfooted: 00 = 10 + 11 (+2 Mithral Full Plate) + 1 (+1 RoP)</p><p>INIT: +2 = +2 (DEX)</p><p>BAB: +8/+3 = +8/+3 (Ranger)</p><p>CMB: +14 = +6 (STR) + 8 (BAB)</p><p>CMD: 26 = 10 + 6 (STR) + 2 (DEX) + 8 (BAB)</p><p>Fort: +0 = +6 (Ranger) + 2 (CON) + 2 (+2 CoR)</p><p>Reflex: +0 = +6 (Ranger) + 2 (DEX) + 2 (+2 CoR</p><p>Will: +0 = +2 (Ranger) + 2 (WILL) +2 (+2 CoR)</p><p>Speed: 20' (30' Base)</p><p>Damage Reduction: 0</p><p>Spell Resistance: 0</p><p>Spell Failure: 25%[/sblock]</p><p>[sblock=Weapon Stats]</p><p>+1 Keen Falchion: +15/+10 = +8/+3 (Ranger) +6 (Str) +1 (Magic)/ 2d4+6(S), Crit 16-20x2</p><p> </p><p>Mwk. Comp. Longbow (+6 Str): +10/+5 = +8/+3 (Ranger) +2 (Dex)/ 1d8+6(P), Crit 20x3</p><p> </p><p>Mwk. Dagger: +15/+10 = +8/+3 (Ranger) +6 (Str) +1 (Mwk)/ 1d4+6(S), Crit 19-20x2</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>+2 to One Ability: Humans get a +2 to one ability score.</p><p> </p><p>Medium: Humans are medium creatures.</p><p> </p><p>Normal Speed: Humans have a base land speed of 30'.</p><p> </p><p>Bonus Feat: Humans select one extra feat at 1st level.</p><p> </p><p>Heart of the Wilderness: Humans gain a bonus equal to half their character level on Survival checks. They also gain a +5 bonus on Con checks to stabilize when dying and add half their character level to their Con score when determining the negative hit point total necessary to kill them.[/sblock]</p><p>[sblock=Class Features]</p><p>Favored Enemy: A ranger gains a bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival cheks against the following: 1st: Humanoid(Goblinoid) +4, 2nd: Animal +2.</p><p> </p><p>Track: A ranger adds 1/2 his level to Survival skill checks made to follow or identify tracks.</p><p> </p><p>Wild Empathy: A ranger rolls a d20 + Cha to influence the attitude of animals and magical beasts with an intelligence of 1-2, with a -4 on the check.</p><p> </p><p>Combat Style (Archery): A ranger selects a combat style which manifests in the form of feats. The ranger does not have to meet the prerequisites of these feats.</p><p> </p><p>Endurance: A ranger gains Endurance as a bonus feat.</p><p> </p><p>Favored Terrain: A ranger gains a bonus on Knowledge (Geography), Perception, Stealth, and Survival skill checks in the following: 1st: Forest +4, 2nd: Water (Surface and Below).</p><p> </p><p>Hunter's Bond: A ranger forms a bond with either his companions or an animal. Once selected this bond can not be changeed.</p><p> </p><p>Spells: A ranger gains the ability to cast a small number of divine spells.</p><p> </p><p>Woodland Stride: A ranger may move through any sort of undergrowth at his normal speed without taking damage or suffering other impairments.</p><p> </p><p>Swift Tracker: A ranger can move at his normal speed while using Survival to follow tracks without taking the normal -5. He takes only -10 penalty when moving at up to twice normal speed while tracking.[/sblock]</p><p>[sblock=Feats & Traits]</p><p>Human Bonus Feat: Quick Draw: Draw weapon as a free action.</p><p> </p><p>1st lvl: Power Attack: Trade melee attack bonus for damage bonus.</p><p> </p><p>2nd lvl (CS): Point Blank Shot: +1 on ranged attacks and damage within 30'.</p><p> </p><p>3rd lvl: Endurance: +4 bonus to avoid non-lethal damage.</p><p> </p><p>3rd lvl: Cleave: Attack second target in reach if first attack hits.</p><p> </p><p>5th lvl: Deadly Aim: Trade ranged attack bonus for damage bonus.</p><p> </p><p>7th lvl: Heavy Armor Proficiency: Proficient with heavy armor.</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 48 = [6 (Ranger) + 00 (INT)] x 08 (LvL)</p><p>Max Ranks: 11 </p><p>ACP: -3</p><p> </p><p>Skills:</p><p>* = class skill</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>-02 = Acrobatics +02 +00 +0 +00 -3 DEX</p><p>+00 = Appraise +00 +00 +0 +00 INT</p><p>+00 = Bluff +00 +00 +0 +00 CHA</p><p>+09 = Climb* +06 +03 +3 +00 -3 STR</p><p>+00 = Craft:_____* +00 +00 +0 +00 INT</p><p>+00 = Diplomacy +00 +00 +0 +00 CHA</p><p>+00 = Disguise +00 +00 +0 +00 CHA</p><p>-02 = Escape Artist +02 +00 +0 +00 -3 DEX</p><p>-02 = Fly +02 +00 +0 +00 -3 DEX</p><p>+05 = Handle Animal* +00 +02 +3 +00 CHA</p><p>+09 = Heal* +02 +04 +3 +00 WIS</p><p>+00 = Intimidate* +00 +00 +0 +00 CHA</p><p>+08 = Know:Dungeoneering* +00 +05 +3 +00 INT</p><p>+07 = Know:Geography* +00 +04 +3 +00 INT</p><p>+08 = Know:Nature* +00 +05 +3 +00 INT</p><p>+13 = Perception* +03 +08 +3 +00 WIS</p><p>+00 = Perform:_____ +00 +00 +0 +00 CHA</p><p>+00 = Profession^:_____* +00 +00 +0 +00 WIS</p><p>+03 = Ride* +02 +01 +3 +00 -3 DEX</p><p>+00 = Sense Motive +00 +00 +0 +00 WIS</p><p>+05 = Spellcraft* +00 +02 +3 +00 INT</p><p>+10 = Stealth* +02 +08 +3 +00 -3 DEX</p><p>+00 = Survival* +00 +00 +0 +00 WIS</p><p>+09 = Swim* +06 +03 +3 +00 -3 STR</p><p>[/code][/sblock]</p><p>[sblock=Spellcasting]</p><p>Spells Per Day: 1st-2/2, 2nd-2/2</p><p> </p><p>Entangle (1st lvl): Casting Time-1 SA, Components- V, S, DF, Range- 720', Area- 40' radius spread, Duration- 8 min, Saving Throw- Reflex (partial), Spell Resist- No</p><p> </p><p>Longstrider (1st lvl): Casting Time- 1 SA, Components- V, S, M (pinch of dirt), Range- Personal, Targer- You, Duration- 8 hours</p><p> </p><p>Cure Light Wounds (2nd lvl): Casting Time 1 SA, Components- V, S, Range- Touch, Target- Creature touched, Duration- Instant, Saving Throw- Will half (harmless), Spell Resist- Yes</p><p> </p><p>Spike Growth (2nd lvl): Casting Time 1 SA, Compnents- V, S, DF, Range- 180', Area- 160' square, Duration- 8 hours, Saving Throw- Reflex (partial), Spell Resist- Yes[/sblock]</p><p>[sblock=Equipment]</p><p>+2 Mithral Full Plate (14,500 gp, 25 lbs.)</p><p>+1 Keen Falchion (2,425 gp, 8 lbs.)</p><p>+1 Ring of Protection (2,000 gp, 0 lbs.)</p><p>+2 Cloak of Resistance (4,000 gp, 1 lbs.)</p><p>+2 Belt of Giant Strength (4,000 gp, 1 lbs.)</p><p>Efficent Quiver (1,800 gp, 2 lbs.)</p><p>Masterwork Dagger (152 gp, 2 lbs.)</p><p>-First Portion (60)</p><p>--30 Arrows (1.5 gp)</p><p>--10 Adamantine Arrows (600 gp)</p><p>--10 Cold Iron Arrows (1 gp)</p><p>--10 Alchemical Silver Arrows (20 gp)</p><p>-Second Portion (18)</p><p>--Javelin x10 (10 gp)</p><p>-Third Portion (6)</p><p>--Pilum x6 (30 gp)</p><p>Handy Haversack (2,000, 5 lbs.)</p><p>-Central Portion (8 cubic ft. or 80 lbs.)</p><p>--Bedroll (1 sp, 5 lbs.)</p><p>--Grappling Hook (1 gp, 4 lbs.)</p><p>--Rope, Hemp 50 ft. (1 gp, 10 lbs.)</p><p>--Hammer (5 sp, 2 lbs.)</p><p>--Iron Spike x5 (2.5 sp, 5 lbs.)</p><p>--Sack (1 sp, .5 lbs.)</p><p>--Saw (4 cp, 2 lbs.)</p><p>--Smokestick x3 (60 gp, 1.5 lbs.)</p><p>--Everburning Torch (110gp, 1 lbs.)</p><p>--Waterskin (1 gp, 4 lbs.)</p><p>--Powder x3 (3 cp, 1.5 lbs.)</p><p>--Flotation Device (1 gp, 2 lbs.)</p><p>--Waterproof Bag (5 sp, .5 lbs.)</p><p>--Wand of Cure Light Wounds (750 gp, -)</p><p>-Left Portion (2 cubic ft. or 20 lbs.)</p><p>--Map Case (1 gp, .5 lbs.)</p><p>--Compass (10 gp, .5 lbs.)</p><p>--Spyglass (1,000 gp, 1 lbs.)</p><p>-Right Portion (2 cubic ft. or 20 lbs.)</p><p>--Flint and Steel (1 gp, -)</p><p>--Small Steel Mirror (10 gp, .5 lbs)</p><p>--Whetstone (2 cp, 1 lbs.)</p><p>Belt Pouch (1 gp, .5 lbs.)</p><p>--Whistle (8 sp, -)</p><p>--Ioun Torch (75 gp, -)</p><p>Folding Ladder (2 gp, 16 lbs.) </p><p>Total weight carried: 60.5</p><p>Treasure: 378 gp, 8 sp, 8 cp</p><p> </p><p><u>Carrying Capacity:</u></p><p>light- 173</p><p>medium- 174-346</p><p>heavy- 347-520[/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 24</p><p>Height: 6'1"</p><p>Weight: 187</p><p>Hair Color: Dirty Blonde</p><p>Eye Color: Blue</p><p>Skin Color: Tanned</p><p>Appearance: Unkempt</p><p>Demeanor:[/sblock] </p><p>[sblock=Background]As a boy Dante traveled The Eldeen Reaches with his father, Aroun Moar a Gatekeeper. It is on these travels that Dante learned how to live of the land. It is also on these travels that his father lost his life. ---All I got right now, sorry---[/sblock]</p><p>[sblock=Adventure Notes] None yet[/sblock]</p><p>[sblock=Level Ups]</p><p>Level 2</p><p>Class:</p><p>BAB: +0 to +0</p><p>Fort: +0 to +0</p><p>Ref: +0 to +0</p><p>Will: +0 to +0</p><p>Feat:</p><p>Class Features:</p><p>HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)</p><p>Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)</p><p>Skills:</p><p>Favored Class Bonus:[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="Damage Inc., post: 5732723, member: 6684649"] [sblock=Dante Moar] [sblock=Game Info] Race: Human Class: Ranger Level: 8 Alignment: Chaotic Good Languages: Common Deity: The Sovereign Host[/sblock] [sblock=Abilities] STR: 22 (10 PB +2 Racial)(+1 lvl 4)(+1 lvl 8)(+2 Belt of Giant Strength) DEX: 14 (5PB) CON: 14 (5 PB) INT: 10 WIS: 14 (5 PB) CHA: 10[/sblock] [sblock=Combat] HP: 90 = [1d10=66] + 16 (CON) + 8 (Favored Class) AC: 24 = 10 + 11 (+2 Mithral Full Plate) + 2 (DEX) + 1 (+1 RoP) Touch: 13 = 10 + 2 (DEX) + 1 (+1 Ring of Protection) Flatfooted: 00 = 10 + 11 (+2 Mithral Full Plate) + 1 (+1 RoP) INIT: +2 = +2 (DEX) BAB: +8/+3 = +8/+3 (Ranger) CMB: +14 = +6 (STR) + 8 (BAB) CMD: 26 = 10 + 6 (STR) + 2 (DEX) + 8 (BAB) Fort: +0 = +6 (Ranger) + 2 (CON) + 2 (+2 CoR) Reflex: +0 = +6 (Ranger) + 2 (DEX) + 2 (+2 CoR Will: +0 = +2 (Ranger) + 2 (WILL) +2 (+2 CoR) Speed: 20' (30' Base) Damage Reduction: 0 Spell Resistance: 0 Spell Failure: 25%[/sblock] [sblock=Weapon Stats] +1 Keen Falchion: +15/+10 = +8/+3 (Ranger) +6 (Str) +1 (Magic)/ 2d4+6(S), Crit 16-20x2 Mwk. Comp. Longbow (+6 Str): +10/+5 = +8/+3 (Ranger) +2 (Dex)/ 1d8+6(P), Crit 20x3 Mwk. Dagger: +15/+10 = +8/+3 (Ranger) +6 (Str) +1 (Mwk)/ 1d4+6(S), Crit 19-20x2 [/sblock] [sblock=Racial Traits] +2 to One Ability: Humans get a +2 to one ability score. Medium: Humans are medium creatures. Normal Speed: Humans have a base land speed of 30'. Bonus Feat: Humans select one extra feat at 1st level. Heart of the Wilderness: Humans gain a bonus equal to half their character level on Survival checks. They also gain a +5 bonus on Con checks to stabilize when dying and add half their character level to their Con score when determining the negative hit point total necessary to kill them.[/sblock] [sblock=Class Features] Favored Enemy: A ranger gains a bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival cheks against the following: 1st: Humanoid(Goblinoid) +4, 2nd: Animal +2. Track: A ranger adds 1/2 his level to Survival skill checks made to follow or identify tracks. Wild Empathy: A ranger rolls a d20 + Cha to influence the attitude of animals and magical beasts with an intelligence of 1-2, with a -4 on the check. Combat Style (Archery): A ranger selects a combat style which manifests in the form of feats. The ranger does not have to meet the prerequisites of these feats. Endurance: A ranger gains Endurance as a bonus feat. Favored Terrain: A ranger gains a bonus on Knowledge (Geography), Perception, Stealth, and Survival skill checks in the following: 1st: Forest +4, 2nd: Water (Surface and Below). Hunter's Bond: A ranger forms a bond with either his companions or an animal. Once selected this bond can not be changeed. Spells: A ranger gains the ability to cast a small number of divine spells. Woodland Stride: A ranger may move through any sort of undergrowth at his normal speed without taking damage or suffering other impairments. Swift Tracker: A ranger can move at his normal speed while using Survival to follow tracks without taking the normal -5. He takes only -10 penalty when moving at up to twice normal speed while tracking.[/sblock] [sblock=Feats & Traits] Human Bonus Feat: Quick Draw: Draw weapon as a free action. 1st lvl: Power Attack: Trade melee attack bonus for damage bonus. 2nd lvl (CS): Point Blank Shot: +1 on ranged attacks and damage within 30'. 3rd lvl: Endurance: +4 bonus to avoid non-lethal damage. 3rd lvl: Cleave: Attack second target in reach if first attack hits. 5th lvl: Deadly Aim: Trade ranged attack bonus for damage bonus. 7th lvl: Heavy Armor Proficiency: Proficient with heavy armor. [/sblock] [sblock=Skills] Skill Ranks: 48 = [6 (Ranger) + 00 (INT)] x 08 (LvL) Max Ranks: 11 ACP: -3 Skills: * = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP -02 = Acrobatics +02 +00 +0 +00 -3 DEX +00 = Appraise +00 +00 +0 +00 INT +00 = Bluff +00 +00 +0 +00 CHA +09 = Climb* +06 +03 +3 +00 -3 STR +00 = Craft:_____* +00 +00 +0 +00 INT +00 = Diplomacy +00 +00 +0 +00 CHA +00 = Disguise +00 +00 +0 +00 CHA -02 = Escape Artist +02 +00 +0 +00 -3 DEX -02 = Fly +02 +00 +0 +00 -3 DEX +05 = Handle Animal* +00 +02 +3 +00 CHA +09 = Heal* +02 +04 +3 +00 WIS +00 = Intimidate* +00 +00 +0 +00 CHA +08 = Know:Dungeoneering* +00 +05 +3 +00 INT +07 = Know:Geography* +00 +04 +3 +00 INT +08 = Know:Nature* +00 +05 +3 +00 INT +13 = Perception* +03 +08 +3 +00 WIS +00 = Perform:_____ +00 +00 +0 +00 CHA +00 = Profession^:_____* +00 +00 +0 +00 WIS +03 = Ride* +02 +01 +3 +00 -3 DEX +00 = Sense Motive +00 +00 +0 +00 WIS +05 = Spellcraft* +00 +02 +3 +00 INT +10 = Stealth* +02 +08 +3 +00 -3 DEX +00 = Survival* +00 +00 +0 +00 WIS +09 = Swim* +06 +03 +3 +00 -3 STR [/code][/sblock] [sblock=Spellcasting] Spells Per Day: 1st-2/2, 2nd-2/2 Entangle (1st lvl): Casting Time-1 SA, Components- V, S, DF, Range- 720', Area- 40' radius spread, Duration- 8 min, Saving Throw- Reflex (partial), Spell Resist- No Longstrider (1st lvl): Casting Time- 1 SA, Components- V, S, M (pinch of dirt), Range- Personal, Targer- You, Duration- 8 hours Cure Light Wounds (2nd lvl): Casting Time 1 SA, Components- V, S, Range- Touch, Target- Creature touched, Duration- Instant, Saving Throw- Will half (harmless), Spell Resist- Yes Spike Growth (2nd lvl): Casting Time 1 SA, Compnents- V, S, DF, Range- 180', Area- 160' square, Duration- 8 hours, Saving Throw- Reflex (partial), Spell Resist- Yes[/sblock] [sblock=Equipment] +2 Mithral Full Plate (14,500 gp, 25 lbs.) +1 Keen Falchion (2,425 gp, 8 lbs.) +1 Ring of Protection (2,000 gp, 0 lbs.) +2 Cloak of Resistance (4,000 gp, 1 lbs.) +2 Belt of Giant Strength (4,000 gp, 1 lbs.) Efficent Quiver (1,800 gp, 2 lbs.) Masterwork Dagger (152 gp, 2 lbs.) -First Portion (60) --30 Arrows (1.5 gp) --10 Adamantine Arrows (600 gp) --10 Cold Iron Arrows (1 gp) --10 Alchemical Silver Arrows (20 gp) -Second Portion (18) --Javelin x10 (10 gp) -Third Portion (6) --Pilum x6 (30 gp) Handy Haversack (2,000, 5 lbs.) -Central Portion (8 cubic ft. or 80 lbs.) --Bedroll (1 sp, 5 lbs.) --Grappling Hook (1 gp, 4 lbs.) --Rope, Hemp 50 ft. (1 gp, 10 lbs.) --Hammer (5 sp, 2 lbs.) --Iron Spike x5 (2.5 sp, 5 lbs.) --Sack (1 sp, .5 lbs.) --Saw (4 cp, 2 lbs.) --Smokestick x3 (60 gp, 1.5 lbs.) --Everburning Torch (110gp, 1 lbs.) --Waterskin (1 gp, 4 lbs.) --Powder x3 (3 cp, 1.5 lbs.) --Flotation Device (1 gp, 2 lbs.) --Waterproof Bag (5 sp, .5 lbs.) --Wand of Cure Light Wounds (750 gp, -) -Left Portion (2 cubic ft. or 20 lbs.) --Map Case (1 gp, .5 lbs.) --Compass (10 gp, .5 lbs.) --Spyglass (1,000 gp, 1 lbs.) -Right Portion (2 cubic ft. or 20 lbs.) --Flint and Steel (1 gp, -) --Small Steel Mirror (10 gp, .5 lbs) --Whetstone (2 cp, 1 lbs.) Belt Pouch (1 gp, .5 lbs.) --Whistle (8 sp, -) --Ioun Torch (75 gp, -) Folding Ladder (2 gp, 16 lbs.) Total weight carried: 60.5 Treasure: 378 gp, 8 sp, 8 cp [U]Carrying Capacity:[/U] light- 173 medium- 174-346 heavy- 347-520[/sblock] [sblock=Details] Size: Medium Gender: Male Age: 24 Height: 6'1" Weight: 187 Hair Color: Dirty Blonde Eye Color: Blue Skin Color: Tanned Appearance: Unkempt Demeanor:[/sblock] [sblock=Background]As a boy Dante traveled The Eldeen Reaches with his father, Aroun Moar a Gatekeeper. It is on these travels that Dante learned how to live of the land. It is also on these travels that his father lost his life. ---All I got right now, sorry---[/sblock] [sblock=Adventure Notes] None yet[/sblock] [sblock=Level Ups] Level 2 Class: BAB: +0 to +0 Fort: +0 to +0 Ref: +0 to +0 Will: +0 to +0 Feat: Class Features: HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total) Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total) Skills: Favored Class Bonus:[/sblock] [/sblock] [/QUOTE]
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