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The Wayfinders - Expedition to Tempest Isle
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<blockquote data-quote="SelcSilverhand" data-source="post: 4617138" data-attributes="member: 30016"><p>Both the captain and the mercenary wear serious expressions as you give them the bad news. <span style="color: Red">"That's a bit more than we expected to find here. We had planned to be facing pirates, not undead horrors and devils! This island is cursed, it'd be better if your employers would just give up this find. Did they give you a way to contact them? It'd be better for the men if you didn't breathe a word of this however. Sailors are a superstitious lot and I don't want them trying to mutiny on us. </span></p><p></p><p>Ruoark speaks up and says, <span style="color: yellow">"So far we haven't seen any signs of activity here on the beach. We've got the crows nest manned at all hours looking for sails, and men on the beach to see if anything comes out of the jungle. We'll be able to start loading the supplies we've collected so far onto the ship. Additionally we'll start keeping more of the sailors on the ship and rotate them out every day, so that some of them can make ready to sail quickly if need be. The fighting men should stay here on the beach where they can take care of any of the enemies you flush out."</span></p><p></p><p></p><p></p><p>Dorel</p><p>[SBLOCK]</p><p>Scanning the area with your spyglass, you don't immediately notice anything amiss. However your honed instincts tell you that you are being watched. Sure enough, after a few moments you spot a figure crouched in the brush along the shore far from the camp. It looks to be a native, dressed in simple home spun clothes like Kraken. He seems to be simply watching the activity within the camp. None of the sailors or mercenaries seem aware of his presence. </p><p></p><p>As you enter the tent you stay near the back and try to look casual while you maintain your focus. The others fill the captain and the mercenary in about everything that has been going on. While your spell indicates that both men are of average intelligence, their minds shrug off the effects of the spell giving you nothing in return.Their reactions appear genuinely surprised at the news. </p><p></p><p><a href="http://invisiblecastle.com/roller/view/1882932/" target="_blank">Irestone, Ruoark Will Saves vs Detect Thoughts (1d20 3=18, 1d20 2=22)</a></p><p><a href="http://invisiblecastle.com/roller/view/1883049/" target="_blank">Dorel Sense Motive (1d20 9=11)</a></p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 4617138, member: 30016"] Both the captain and the mercenary wear serious expressions as you give them the bad news. [COLOR=Red]"That's a bit more than we expected to find here. We had planned to be facing pirates, not undead horrors and devils! This island is cursed, it'd be better if your employers would just give up this find. Did they give you a way to contact them? It'd be better for the men if you didn't breathe a word of this however. Sailors are a superstitious lot and I don't want them trying to mutiny on us. [/COLOR] Ruoark speaks up and says, [COLOR=yellow]"So far we haven't seen any signs of activity here on the beach. We've got the crows nest manned at all hours looking for sails, and men on the beach to see if anything comes out of the jungle. We'll be able to start loading the supplies we've collected so far onto the ship. Additionally we'll start keeping more of the sailors on the ship and rotate them out every day, so that some of them can make ready to sail quickly if need be. The fighting men should stay here on the beach where they can take care of any of the enemies you flush out."[/COLOR] Dorel [SBLOCK] Scanning the area with your spyglass, you don't immediately notice anything amiss. However your honed instincts tell you that you are being watched. Sure enough, after a few moments you spot a figure crouched in the brush along the shore far from the camp. It looks to be a native, dressed in simple home spun clothes like Kraken. He seems to be simply watching the activity within the camp. None of the sailors or mercenaries seem aware of his presence. As you enter the tent you stay near the back and try to look casual while you maintain your focus. The others fill the captain and the mercenary in about everything that has been going on. While your spell indicates that both men are of average intelligence, their minds shrug off the effects of the spell giving you nothing in return.Their reactions appear genuinely surprised at the news. [url=http://invisiblecastle.com/roller/view/1882932/]Irestone, Ruoark Will Saves vs Detect Thoughts (1d20 3=18, 1d20 2=22)[/url] [url=http://invisiblecastle.com/roller/view/1883049/]Dorel Sense Motive (1d20 9=11)[/url] [/SBLOCK] [/QUOTE]
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