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The Wayfinders - Expedition to Tempest Isle
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<blockquote data-quote="SelcSilverhand" data-source="post: 4661083" data-attributes="member: 30016"><p>With the decision made, the native slips off into the jungle and is quickly lost to view. Your party makes its way back to the encampment. The captain is already bellowing at the lazy layabouts who were watching the encounter with the native. You let him know that you need to meet with him and Ruoark once more and fill them in on what is happening. The captain agrees to begin packing up the camp, he'll send a boat out to the ship and call as many hands as can be spared to help load supplies. He'll begin transporting supplies once the morning comes. </p><p></p><p></p><p>The rest of the day drags slowly onward. Doral disappears for part of the day to observe the sailors and mercenaries. </p><p></p><p>Doral</p><p>[SBLOCK]</p><p>The captain emerges from the tent and begins shouting orders to the crew on the beach. The sailors and mercenaries begin loading up unneeded supplies into crates and barrels to move them back to the ship. You slip out unseen and turn yourself invisible, then cast your detect thoughts spell and begin moving about the encampment. The sailors and mercenaries have mostly average intelligence with a few above averages among the mercs. Their thoughts are mostly focused on their tasks or thinking of the voyage ahead. </p><p>As you move among them you turn your attention on one sailor who is busy trying to move a heavy crate of rations. As you focus your spell you sense unexpected resistance and your spell fails suddenly. Your invisibility dissipates as well after the failed attempt to sense his thoughts. The sailor looks around suddenly and rubs the back of his head. He sees you standing awkwardly behind him and says, <span style="color: Cyan">"Keeper's Fangs! Don't sneak up on a man like that. This place is dangerous, I thought you was a native coming to take my scalp. My head is tingling just thinking about it."</span> Thinking quickly, you make up a story that you were on your way over to help him with that crate. He seems to accept your tale while you two move the crate. Afterwards you slip away and recast your invisibility out of sight of the others.</p><p>Shortly afterwards you spot a mercenary slowly coiling a rope. He is a hard looking man, with a face scarred from numerous blades. Part of his lip and cheek are cut giving him a perpetual sneer. His beard is a dark brown and closely cut. He wears armor studded with bits of metal and a pair of shortswords at his side. You turn your focus on him and slowly worm your way into his mind.</p><p><em>I didn't think they'd be coming back from the jungle. Maybe they didn't find anything. The others should have been here by now. They'll have to take the ship at night, and now the captain is going to take everyone back there. It'll be too well protected, we'll just have to sink it. Killing the Denieth paladin and his woman should be easy. The rest of them won't last long.</em></p><p><em>That damned native might have seen something. Those Tharask hirelings were talking to him. Who knows how long he's been there watching. I might have to kill him if he comes back, before he can speak to them again. </em></p><p><em>Hmm, what was that?</em></p><p>The man looks up from his work and searches the area around him. You remain absolutely still until he finishes his rope and moves off to the latrine area.</p><p></p><p>OOC: Only 1 person in the camp made his save vs the detect thoughts, so I counted that as an "attack" to pop the invis since normally any spell that targets an area with foes in it is counted as an attack. You were able to survey half the sailors/mercs since they are still divided between the camp and the ship until tomorrow when nearly everyone will arrive to load supplies.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 4661083, member: 30016"] With the decision made, the native slips off into the jungle and is quickly lost to view. Your party makes its way back to the encampment. The captain is already bellowing at the lazy layabouts who were watching the encounter with the native. You let him know that you need to meet with him and Ruoark once more and fill them in on what is happening. The captain agrees to begin packing up the camp, he'll send a boat out to the ship and call as many hands as can be spared to help load supplies. He'll begin transporting supplies once the morning comes. The rest of the day drags slowly onward. Doral disappears for part of the day to observe the sailors and mercenaries. Doral [SBLOCK] The captain emerges from the tent and begins shouting orders to the crew on the beach. The sailors and mercenaries begin loading up unneeded supplies into crates and barrels to move them back to the ship. You slip out unseen and turn yourself invisible, then cast your detect thoughts spell and begin moving about the encampment. The sailors and mercenaries have mostly average intelligence with a few above averages among the mercs. Their thoughts are mostly focused on their tasks or thinking of the voyage ahead. As you move among them you turn your attention on one sailor who is busy trying to move a heavy crate of rations. As you focus your spell you sense unexpected resistance and your spell fails suddenly. Your invisibility dissipates as well after the failed attempt to sense his thoughts. The sailor looks around suddenly and rubs the back of his head. He sees you standing awkwardly behind him and says, [COLOR=Cyan]"Keeper's Fangs! Don't sneak up on a man like that. This place is dangerous, I thought you was a native coming to take my scalp. My head is tingling just thinking about it."[/COLOR] Thinking quickly, you make up a story that you were on your way over to help him with that crate. He seems to accept your tale while you two move the crate. Afterwards you slip away and recast your invisibility out of sight of the others. Shortly afterwards you spot a mercenary slowly coiling a rope. He is a hard looking man, with a face scarred from numerous blades. Part of his lip and cheek are cut giving him a perpetual sneer. His beard is a dark brown and closely cut. He wears armor studded with bits of metal and a pair of shortswords at his side. You turn your focus on him and slowly worm your way into his mind. [I]I didn't think they'd be coming back from the jungle. Maybe they didn't find anything. The others should have been here by now. They'll have to take the ship at night, and now the captain is going to take everyone back there. It'll be too well protected, we'll just have to sink it. Killing the Denieth paladin and his woman should be easy. The rest of them won't last long. That damned native might have seen something. Those Tharask hirelings were talking to him. Who knows how long he's been there watching. I might have to kill him if he comes back, before he can speak to them again. Hmm, what was that?[/I] The man looks up from his work and searches the area around him. You remain absolutely still until he finishes his rope and moves off to the latrine area. OOC: Only 1 person in the camp made his save vs the detect thoughts, so I counted that as an "attack" to pop the invis since normally any spell that targets an area with foes in it is counted as an attack. You were able to survey half the sailors/mercs since they are still divided between the camp and the ship until tomorrow when nearly everyone will arrive to load supplies. [/SBLOCK] [/QUOTE]
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