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The Wayfinders - Expedition to Tempest Isle
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<blockquote data-quote="SelcSilverhand" data-source="post: 4824485" data-attributes="member: 30016"><p>Midian finishes his work quickly and steps back to admire his work. The boats look sturdy enough for the trip. While Midian worked that others were hard at work fashioning poles and makeshift paddles. When everyone is prepared you divide into two groups. Midian, Whisper, and Glaive take the first canoe while Dorel, Kraken, and the two natives cram into the second canoe. The first group volunteers to be the first ones down the river since they will be a bit lighter and more maneuverable in the rapids. You push off from shore and the swiftly flowing water grabs your boat and sends you barreling down the river. </p><p></p><p>The river is swift as it flows down the slope. You are hard pressed to manuever your canoes to avoid branches, rocks, and underwater hazards. The first canoe shouts out a warning moments before they drop out of sight over a small waterfall. The canoe lands hard and for a moment it looks like they will be able to right it in time. However they strike a rock at the wrong moment and the whole boat capsizes. The second canoe comes over the waterfall and manages to avoid the hazard. You can see Midian, Whisper, and Glaive cling to their canoe for a moment as they are being dragged downstream. With great effort they manage to drag their boat to the edge of the river and drive the prow into the dirt. It takes them several minutes to sort themselves out, right the canoe, and bail out the remaining water. Soon you are back on the river and continuing your journey. The farther down the slope the easier it is to navigate as the river widens and becomes deeper. The jungle presses in close around you. The trees crowd close to the shore and their long branches draped with vines that hang out over the water. You often have to duck under these low hanging boughs and the ropey vines. Sometimes the vines are not vines at all, but thick bodied serpents that eye you with cold reptilian hunger.</p><p></p><p>As the evening comes upon you the river has nearly flattened out and you estimate you are only 4 or 5 hours trek from the enemy encampment. You draw the canoes up onto the shore and abandon them. The sun has dropped below the crater wall leaving you in a darkened jungle. The day has been exhausting and the members of the first canoe are still damp from their accident on the river. </p><p></p><p>OOC: You've been up all night and all day. If you decide to press on tonight I'll have everyone roll to see if they become fatigued.</p><p></p><p>Accident rolls</p><p><a href="http://invisiblecastle.com/roller/view/2114145/" target="_blank">First Canoe Combined Dex check DC12 (1d20+7=8)</a></p><p> <a href="http://invisiblecastle.com/roller/view/2114147/" target="_blank">Midian Swim check (1d20+4=15)</a></p><p> <a href="http://invisiblecastle.com/roller/view/2114149/" target="_blank">Whisper Swim check (1d20-1=13)</a></p><p> <a href="http://invisiblecastle.com/roller/view/2114151/" target="_blank">Glaive Swim Check (1d20+2=13)</a></p><p>Everyone made their swim checks and I only rolled a 1 for the nonlethal damage, so that's already been healed up by the time you get to this point.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2114146/" target="_blank">Second Canoe Combined Dex check DC12 (1d20+7=26)</a></p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 4824485, member: 30016"] Midian finishes his work quickly and steps back to admire his work. The boats look sturdy enough for the trip. While Midian worked that others were hard at work fashioning poles and makeshift paddles. When everyone is prepared you divide into two groups. Midian, Whisper, and Glaive take the first canoe while Dorel, Kraken, and the two natives cram into the second canoe. The first group volunteers to be the first ones down the river since they will be a bit lighter and more maneuverable in the rapids. You push off from shore and the swiftly flowing water grabs your boat and sends you barreling down the river. The river is swift as it flows down the slope. You are hard pressed to manuever your canoes to avoid branches, rocks, and underwater hazards. The first canoe shouts out a warning moments before they drop out of sight over a small waterfall. The canoe lands hard and for a moment it looks like they will be able to right it in time. However they strike a rock at the wrong moment and the whole boat capsizes. The second canoe comes over the waterfall and manages to avoid the hazard. You can see Midian, Whisper, and Glaive cling to their canoe for a moment as they are being dragged downstream. With great effort they manage to drag their boat to the edge of the river and drive the prow into the dirt. It takes them several minutes to sort themselves out, right the canoe, and bail out the remaining water. Soon you are back on the river and continuing your journey. The farther down the slope the easier it is to navigate as the river widens and becomes deeper. The jungle presses in close around you. The trees crowd close to the shore and their long branches draped with vines that hang out over the water. You often have to duck under these low hanging boughs and the ropey vines. Sometimes the vines are not vines at all, but thick bodied serpents that eye you with cold reptilian hunger. As the evening comes upon you the river has nearly flattened out and you estimate you are only 4 or 5 hours trek from the enemy encampment. You draw the canoes up onto the shore and abandon them. The sun has dropped below the crater wall leaving you in a darkened jungle. The day has been exhausting and the members of the first canoe are still damp from their accident on the river. OOC: You've been up all night and all day. If you decide to press on tonight I'll have everyone roll to see if they become fatigued. Accident rolls [url=http://invisiblecastle.com/roller/view/2114145/]First Canoe Combined Dex check DC12 (1d20+7=8)[/url] [url=http://invisiblecastle.com/roller/view/2114147/]Midian Swim check (1d20+4=15)[/url] [url=http://invisiblecastle.com/roller/view/2114149/]Whisper Swim check (1d20-1=13)[/url] [url=http://invisiblecastle.com/roller/view/2114151/]Glaive Swim Check (1d20+2=13)[/url] Everyone made their swim checks and I only rolled a 1 for the nonlethal damage, so that's already been healed up by the time you get to this point. [url=http://invisiblecastle.com/roller/view/2114146/]Second Canoe Combined Dex check DC12 (1d20+7=26)[/url] [/QUOTE]
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