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The Wayfinders - Expedition to Tempest Isle
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<blockquote data-quote="SelcSilverhand" data-source="post: 4828734" data-attributes="member: 30016"><p>The sun sinks below the ridge of the crater and plunges the interior into twilight. The raucous cries of the day birds quiet only to be replaced with new sounds as nocturnal animals awaken. The hooting calls of tribes of monkeys, screeches of hunting night birds, and dull roars and sounds of other strange and unknown creatures fill the night air. From the trees swarms of bats take flight and begin to scour the air for insects, fruit, or blood. The hum of buzzing insects fill the night air and soon you are slapping your skin constantly to keep the small biting flies away. Kraken sets to work building a campfire while Midian and Dorel collect firewood. It takes some time to coax the wet wood into producing a flame, but it eventually takes. Soon the heat of the fire is drying your wet clothes and driving away the worst of the biting insects. You spread your bedrolls near the fire and collapse into exhausted sleep. Garuk climbs the nearest tree and perches on a sturdy branch where he huffs quietly to himself. Occasionally you hear a snapping and crunching sound as the ape breaks off branches to strip off and chew the leaves. </p><p></p><p>The evening passes uneventfully. You rise from your bed to find your clothes are mostly dry after being soaked in the river. After a breakfast of stale rations and overripe fruit, you break camp and prepare to set out. </p><p></p><p></p><p>OOC: There are two ways to approach the encampment. From the "lowlands" you have to cross an area of dead vegetation. While exposed, it gives you the most room to move and allows you to easily get to the tents and other structures at the base of the cliff. The other option is to climb down the 100' cliff face. It would be more dangerous for you, but would allow you to approach the camp closer from above before you are detected.</p><p></p><p>Older posts about the encampment</p><p>[SBLOCK]</p><p>The day is waning when you top the second ridge. Your eyes widen as you take in the view before you. Hidden in the folds of land is a large valley teaming with activity. You crouch lower and move under the trees so your profile is not seen highlighted against the sky. The valley before you has been ravaged. Dead trees and brush extend for hundreds of feet, radiating out from a central encampment. You can see several dozen tents set up in ordered lines around the site. Earthen banks and a palisade of sharpened tree trunks ring the edges. It appears as if a massive excavation is underway. Part of the opposite ridge has been scoured and huge chunks of stone have been quarried away. Large sections of the cliff face have been covered in tarps, either to protect it from weather or spying eyes. Whatever it is, it is colossal in size. Humanoids move about the camp, some in armor, some in robes, and a few in rags and chains. </p><p></p><p>The tents are in ordered rows and spaced out to prevent a fire in one from spreading to another, yet close enough that an alarm raised from one would rouse the others. The earthen banks, ditches, and palisade are likewise carefully formed to create a formidable defense. You get a closer look at the figures moving about and see that they are mostly human, though here and there you catch sight of dwarven faces. The ones in rags and chains all seem to be human, and likely some of them are the missing ones from Kraken's tribe. You watch them trek up to one of the covered sites and duck underneath. They don't reemerge indicating that there may be further sections underground that you cannot see. Perhaps the most significant sight however, is seeing one of the slaves carrying several long grey bones on a cart towards one of the larger tents.</p><p></p><p>Other than the humanoids, you see very few signs of animal life in the area. Midian spots the occasional hawk circling overhead. After scanning the area you also spot a lone buzzard perched on a dead tree very close to the edge of the camp. Later on you see a figure emerge from one of the tents dressed in tattered brown clothes. At the figures side is a massive boar, easily four hundred pounds and four foot tall at the shoulder. It follows the figure from the outer tents to the larger ones at the cliff face and they disappear from view. Just before the sun disappears entirely, you spot guards emerge from tents with four legged canines at their sides. They begin patrolling the outer edges of the camp.</p><p></p><p>With your sharpened eyesight, you circle over the camp and observe the activity below. Immediately you notice several things amiss. The "dogs" you saw patrolling with the guards are not any canine you've ever seen before. They're not even alive. </p><p>The "dogs" are four legged skeletons with some leathery hide stretched over their grey bones. Their backs are covered with a stubble that reminds you of a porcupine, though most of the tips are broken off. The guards at least appear to be living. Every bit of exposed skin is heavily tattooed in red colors giving the impression that they are bleeding from numerous wounds. </p><p>You can see the layout of the entire camp from your altitude. You cannot see any pens for slaves, most likely they are kept below ground at night. At least 6 guards with their undead "dogs" move about the outside of the camp. It may be possible to slip past them if the group was stealthy enough, though you're sure the undead will have excellent night vision. You do see another possibility however; it seems that no guards regularly patrol the ridge above the camp. It may be possible to rappel down from there.</p><p></p><p>As you swoop lower to try to get a better look you see movement out of the corner of your eye. The vulture perched on the dead tree in the camp is watching you. It is slowly spreading its massive wings revealing a gruesome sight. The creatures body is skeletal, its feathers somehow attached directly to bone. Two small, clawed arms attach at the chest and the head rises up from a too-long neck. It's body is large, but the skeletal nature allowed it to hunch lower and pull its wings in tight, disguising its true nature. It takes to the air with clumsy wing beats as it heads towards you. Luckily your superior maneuverability and speed allows you to lose it among the trees before you return to your companions.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 4828734, member: 30016"] The sun sinks below the ridge of the crater and plunges the interior into twilight. The raucous cries of the day birds quiet only to be replaced with new sounds as nocturnal animals awaken. The hooting calls of tribes of monkeys, screeches of hunting night birds, and dull roars and sounds of other strange and unknown creatures fill the night air. From the trees swarms of bats take flight and begin to scour the air for insects, fruit, or blood. The hum of buzzing insects fill the night air and soon you are slapping your skin constantly to keep the small biting flies away. Kraken sets to work building a campfire while Midian and Dorel collect firewood. It takes some time to coax the wet wood into producing a flame, but it eventually takes. Soon the heat of the fire is drying your wet clothes and driving away the worst of the biting insects. You spread your bedrolls near the fire and collapse into exhausted sleep. Garuk climbs the nearest tree and perches on a sturdy branch where he huffs quietly to himself. Occasionally you hear a snapping and crunching sound as the ape breaks off branches to strip off and chew the leaves. The evening passes uneventfully. You rise from your bed to find your clothes are mostly dry after being soaked in the river. After a breakfast of stale rations and overripe fruit, you break camp and prepare to set out. OOC: There are two ways to approach the encampment. From the "lowlands" you have to cross an area of dead vegetation. While exposed, it gives you the most room to move and allows you to easily get to the tents and other structures at the base of the cliff. The other option is to climb down the 100' cliff face. It would be more dangerous for you, but would allow you to approach the camp closer from above before you are detected. Older posts about the encampment [SBLOCK] The day is waning when you top the second ridge. Your eyes widen as you take in the view before you. Hidden in the folds of land is a large valley teaming with activity. You crouch lower and move under the trees so your profile is not seen highlighted against the sky. The valley before you has been ravaged. Dead trees and brush extend for hundreds of feet, radiating out from a central encampment. You can see several dozen tents set up in ordered lines around the site. Earthen banks and a palisade of sharpened tree trunks ring the edges. It appears as if a massive excavation is underway. Part of the opposite ridge has been scoured and huge chunks of stone have been quarried away. Large sections of the cliff face have been covered in tarps, either to protect it from weather or spying eyes. Whatever it is, it is colossal in size. Humanoids move about the camp, some in armor, some in robes, and a few in rags and chains. The tents are in ordered rows and spaced out to prevent a fire in one from spreading to another, yet close enough that an alarm raised from one would rouse the others. The earthen banks, ditches, and palisade are likewise carefully formed to create a formidable defense. You get a closer look at the figures moving about and see that they are mostly human, though here and there you catch sight of dwarven faces. The ones in rags and chains all seem to be human, and likely some of them are the missing ones from Kraken's tribe. You watch them trek up to one of the covered sites and duck underneath. They don't reemerge indicating that there may be further sections underground that you cannot see. Perhaps the most significant sight however, is seeing one of the slaves carrying several long grey bones on a cart towards one of the larger tents. Other than the humanoids, you see very few signs of animal life in the area. Midian spots the occasional hawk circling overhead. After scanning the area you also spot a lone buzzard perched on a dead tree very close to the edge of the camp. Later on you see a figure emerge from one of the tents dressed in tattered brown clothes. At the figures side is a massive boar, easily four hundred pounds and four foot tall at the shoulder. It follows the figure from the outer tents to the larger ones at the cliff face and they disappear from view. Just before the sun disappears entirely, you spot guards emerge from tents with four legged canines at their sides. They begin patrolling the outer edges of the camp. With your sharpened eyesight, you circle over the camp and observe the activity below. Immediately you notice several things amiss. The "dogs" you saw patrolling with the guards are not any canine you've ever seen before. They're not even alive. The "dogs" are four legged skeletons with some leathery hide stretched over their grey bones. Their backs are covered with a stubble that reminds you of a porcupine, though most of the tips are broken off. The guards at least appear to be living. Every bit of exposed skin is heavily tattooed in red colors giving the impression that they are bleeding from numerous wounds. You can see the layout of the entire camp from your altitude. You cannot see any pens for slaves, most likely they are kept below ground at night. At least 6 guards with their undead "dogs" move about the outside of the camp. It may be possible to slip past them if the group was stealthy enough, though you're sure the undead will have excellent night vision. You do see another possibility however; it seems that no guards regularly patrol the ridge above the camp. It may be possible to rappel down from there. As you swoop lower to try to get a better look you see movement out of the corner of your eye. The vulture perched on the dead tree in the camp is watching you. It is slowly spreading its massive wings revealing a gruesome sight. The creatures body is skeletal, its feathers somehow attached directly to bone. Two small, clawed arms attach at the chest and the head rises up from a too-long neck. It's body is large, but the skeletal nature allowed it to hunch lower and pull its wings in tight, disguising its true nature. It takes to the air with clumsy wing beats as it heads towards you. Luckily your superior maneuverability and speed allows you to lose it among the trees before you return to your companions. [/SBLOCK] [/QUOTE]
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