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The Wayfinders - Expedition to Tempest Isle
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<blockquote data-quote="SelcSilverhand" data-source="post: 5179624" data-attributes="member: 30016"><p>Doral's magic missiles slam into the man and the crystal in his hand. In shock, the man loses hold on his crystal and in spins away out of his reach. The black line of energy winks out and the huge head is free. Glaive targets a blast at the same guard whose clothes are starting to smoke from some shattered vial below his cloak while Kraken utters an incantation to Bless the group. The guards turn their weapons towards the group. Both of them slap a blackened carving on their breastplate and shout an incantation. They then move forward to flank either side of the tunnel you are approaching through. The other two cultists in robes grab free hanging pendants around their necks and cast another spell before moving away. Behind them, the great skeletal head shakes itself free of the last fetters of the magical tethers. You see the great skull open its great gaping maw and roar! The entire room reverberates with the force of it, it nearly deafens you. Rocks and dirt fall from the ceiling as the echos of it begin to fade out. Staggering back, Whisper and Midian barely manage to complete their own spells. Midian's summoned creature appears on top of the dragons head and quickly attempts to burn its way through the tough stone to get to the crystal. Whispers dust appears around one of the robed men outlining him in a glowing shroud.</p><p></p><p>Round 2:</p><p></p><p>Kraken, Glaive</p><p>[SBLOCK]</p><p>The two robed cultists looked at you as they chanted. You can feel a sick, twisting feeling in your guts as their spell tries to take hold. </p><p>Will DC13 to negate or take -2 to attacks, saves, and skill checks.</p><p>[/SBLOCK]</p><p></p><p>Everyone</p><p>[SBLOCK]</p><p>Fort DC12 or be deafened for 2 rounds</p><p>[/SBLOCK]</p><p></p><p>OOC:</p><p>[SBLOCK]</p><p>Spellcraft DC15</p><p>[SBLOCK]</p><p>The two guards cast a Protection from Good spell, while the two robed cultists cast Doom</p><p>[/SBLOCK]</p><p>Initiatives:</p><p>Doral - 25</p><p>Glaive - 23</p><p>Kraken - 19</p><p>Bad Guys - 18</p><p>Whisper - 3</p><p>Midian - 3</p><p><a href="http://invisiblecastle.com/roller/view/2515321/" target="_blank">Thoqqua (1d20+4=17, 1d6+3=6, 2d6=7)</a></p><p><a href="http://invisiblecastle.com/roller/view/2515322/" target="_blank">Will vs Glitterdust (1d20+4=19)</a></p><p><a href="http://invisiblecastle.com/roller/view/2515323/" target="_blank">Doral MM (1d4+1=2, 2d4+1=4)</a></p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 5179624, member: 30016"] Doral's magic missiles slam into the man and the crystal in his hand. In shock, the man loses hold on his crystal and in spins away out of his reach. The black line of energy winks out and the huge head is free. Glaive targets a blast at the same guard whose clothes are starting to smoke from some shattered vial below his cloak while Kraken utters an incantation to Bless the group. The guards turn their weapons towards the group. Both of them slap a blackened carving on their breastplate and shout an incantation. They then move forward to flank either side of the tunnel you are approaching through. The other two cultists in robes grab free hanging pendants around their necks and cast another spell before moving away. Behind them, the great skeletal head shakes itself free of the last fetters of the magical tethers. You see the great skull open its great gaping maw and roar! The entire room reverberates with the force of it, it nearly deafens you. Rocks and dirt fall from the ceiling as the echos of it begin to fade out. Staggering back, Whisper and Midian barely manage to complete their own spells. Midian's summoned creature appears on top of the dragons head and quickly attempts to burn its way through the tough stone to get to the crystal. Whispers dust appears around one of the robed men outlining him in a glowing shroud. Round 2: Kraken, Glaive [SBLOCK] The two robed cultists looked at you as they chanted. You can feel a sick, twisting feeling in your guts as their spell tries to take hold. Will DC13 to negate or take -2 to attacks, saves, and skill checks. [/SBLOCK] Everyone [SBLOCK] Fort DC12 or be deafened for 2 rounds [/SBLOCK] OOC: [SBLOCK] Spellcraft DC15 [SBLOCK] The two guards cast a Protection from Good spell, while the two robed cultists cast Doom [/SBLOCK] Initiatives: Doral - 25 Glaive - 23 Kraken - 19 Bad Guys - 18 Whisper - 3 Midian - 3 [url=http://invisiblecastle.com/roller/view/2515321/]Thoqqua (1d20+4=17, 1d6+3=6, 2d6=7)[/url] [url=http://invisiblecastle.com/roller/view/2515322/]Will vs Glitterdust (1d20+4=19)[/url] [url=http://invisiblecastle.com/roller/view/2515323/]Doral MM (1d4+1=2, 2d4+1=4)[/url] [/SBLOCK] [/QUOTE]
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