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The Wayfinders - Expedition to Tempest Isle
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<blockquote data-quote="SelcSilverhand" data-source="post: 5306730" data-attributes="member: 30016"><p>Turning away from the encampment, you set out at a fast pace for the nearest edge of the jungle. Within a few moments you are safely out of sight beneath the canopy. Midian and Kraken take the lead and guide you for another half hour. They take the time to cover your trail and double back several times in order to confuse and pursuers. You hear nothing however and eventually find a place to settle down. Midian notes that the jungle around here seems devoid of animal life larger than a bird. It seems that the undead have picked the area clean of higher life forms. You make a camp with a very small fire and set watches throughout the night. The rest of the evening is uneventful, the jungle unnervingly quiet around you compared to other nights you've spent out here. Two hours after dawn the group awakens, refreshed and ready once again.</p><p></p><p>OOC</p><p>[SBLOCK]</p><p>You've reached level 7 now and can use this as an opportunity to level up your characters. Here is a <a href="http://www.enworld.org/forum/showthread.php?t=233887" target="_blank">link to the players gallery</a> where you can update your sheets.</p><p></p><p>Loot</p><p>[SBLOCK]</p><p>This is a link to stuff you picked up in the room just before the fight with the dragon's head. Doral claimed the sword but the rest was unclaimed.</p><p><a href="http://www.enworld.org/forum/playing-game/218495-wayfinders-expedition-tempest-isle-55.html#post5142446" target="_blank">Loot on pg 55</a></p><p>[/sblock]</p><p></p><p>Unidentified Loot from Dragon's room</p><p>If you decided to take anything from the dragons room, here is the results of identifying it.</p><p>[SBLOCK]</p><p>Midian's Wand</p><p>Midian's wand seems to have been tainted by the infernal energy released by the trapped demon. It is now a wand of cure/inflict moderate wounds. The energy released is chosen at the time of activation. It has the same amount of charges remaining as before.</p><p></p><p>2 Eberron Shards of Binding.</p><p>These shards seem to have a mixture of spells on them. It seems like a necromantic version of Evards Black Tentacles. Activating the shard causes a single thread of negative energy to lance out up to 10'. If you succeed on a range touch attack you can make a grapple check at your caster level +8. You can maintain the grapple as a standard action. If you choose to do damage with the grapple, it is the same as your unarmed damage only negative energy instead of non-lethal. Each shard is the size of a dagger.</p><p></p><p>Large shard from the Dragon's Skull</p><p>Another piece of an Eberron Shard, this crystal radiates several auras. It allows the user to recall two spells per day from the evil, necromancy, or evocation schools up to 4th level. </p><p></p><p>Dragon's Jawbone</p><p>This small section of jawbone is roughly 3' long. One end of it still has several large serrated teeth jutting from it. The other end is missing its teeth and has broken off from the main bone. With some reworking it might function as a weapon. It still emanates magical energy. With a few hours of work smoothing out the bone and wrapping the handle end in leather it would function as a greatclub +1, bludgeoning and piercing. </p><p></p><p>The guards each carried a halberd +1, the two daggers are also +1. </p><p>There are two bracers of armor +2, and the necklaces are periapts of wisdom +2 with the unholy symbol of their cult worked into the design. </p><p>[/SBLOCK]</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 5306730, member: 30016"] Turning away from the encampment, you set out at a fast pace for the nearest edge of the jungle. Within a few moments you are safely out of sight beneath the canopy. Midian and Kraken take the lead and guide you for another half hour. They take the time to cover your trail and double back several times in order to confuse and pursuers. You hear nothing however and eventually find a place to settle down. Midian notes that the jungle around here seems devoid of animal life larger than a bird. It seems that the undead have picked the area clean of higher life forms. You make a camp with a very small fire and set watches throughout the night. The rest of the evening is uneventful, the jungle unnervingly quiet around you compared to other nights you've spent out here. Two hours after dawn the group awakens, refreshed and ready once again. OOC [SBLOCK] You've reached level 7 now and can use this as an opportunity to level up your characters. Here is a [url=http://www.enworld.org/forum/showthread.php?t=233887]link to the players gallery[/url] where you can update your sheets. Loot [SBLOCK] This is a link to stuff you picked up in the room just before the fight with the dragon's head. Doral claimed the sword but the rest was unclaimed. [url=http://www.enworld.org/forum/playing-game/218495-wayfinders-expedition-tempest-isle-55.html#post5142446]Loot on pg 55[/url] [/sblock] Unidentified Loot from Dragon's room If you decided to take anything from the dragons room, here is the results of identifying it. [SBLOCK] Midian's Wand Midian's wand seems to have been tainted by the infernal energy released by the trapped demon. It is now a wand of cure/inflict moderate wounds. The energy released is chosen at the time of activation. It has the same amount of charges remaining as before. 2 Eberron Shards of Binding. These shards seem to have a mixture of spells on them. It seems like a necromantic version of Evards Black Tentacles. Activating the shard causes a single thread of negative energy to lance out up to 10'. If you succeed on a range touch attack you can make a grapple check at your caster level +8. You can maintain the grapple as a standard action. If you choose to do damage with the grapple, it is the same as your unarmed damage only negative energy instead of non-lethal. Each shard is the size of a dagger. Large shard from the Dragon's Skull Another piece of an Eberron Shard, this crystal radiates several auras. It allows the user to recall two spells per day from the evil, necromancy, or evocation schools up to 4th level. Dragon's Jawbone This small section of jawbone is roughly 3' long. One end of it still has several large serrated teeth jutting from it. The other end is missing its teeth and has broken off from the main bone. With some reworking it might function as a weapon. It still emanates magical energy. With a few hours of work smoothing out the bone and wrapping the handle end in leather it would function as a greatclub +1, bludgeoning and piercing. The guards each carried a halberd +1, the two daggers are also +1. There are two bracers of armor +2, and the necklaces are periapts of wisdom +2 with the unholy symbol of their cult worked into the design. [/SBLOCK] [/SBLOCK] [/QUOTE]
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