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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="jkason" data-source="post: 6001949" data-attributes="member: 2710"><p><strong>Midian Rightson, human druid</strong></p><p></p><p><span style="color: sandybrown">"Depending on how hunter-happy they are, I could see if I can make it in shaped like something nonthreatening,"</span> Midian offers. <span style="color: sandybrown">"I can choose fairly small forms at this point, so I might conceivably be mistaken for nothing more than a native insect. </span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown">"Or I might be able to glean at least some numbers in an earth gliding form,"</span> he says.</p><p></p><p>[sblock=mini-stats][code][b]HP:[/b] 66/66 </p><p>[b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 </p><p>Wildshape base AC: 15</p><p>Medium/Huge Animal AC: 17</p><p>Medium Magical Beast AC: 19</p><p></p><p>Conditions: None.</p><p></p><p>[b]Init:[/b] +02</p><p>[b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 </p><p>[b]Perception:[/b] +17</p><p></p><p>Saving Throw Base Mod Misc* Total</p><p>Fort: 06 1 +2 +9 </p><p>Ref: 02 2 +2 +6 </p><p>Will: 06 6 +2 +14</p><p></p><p>* Cloak +2</p><p>Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)</p><p>Resist Cold 10</p><p> </p><p>[b]Weapon Attack Damage Critical[/b]</p><p>Shortspear................+8.....1d6+2.........x2</p><p>Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2</p><p>Shortspear, thrown........+8.....1d6+1.........x2, range 20'</p><p>Sling.....................+8.....1d4+2.........x2, range 50'</p><p>Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'</p><p></p><p>[b]Surge:[/b] 8/9 remaining (CMB +14)</p><p></p><p>Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell</p><p></p><p>[b]Spells:[/b]</p><p>0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark</p><p>1st Level / DC17/18 4+2+D Day : Endure Elements, Entangle, Feather Step, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)</p><p>2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Stone Call, Slipstream(D)</p><p>3rd Level / DC19/20 3+1+D Day : Call Lightning*, Hide Campsite, Neutralize Poison, Resinous Skin, Water Walk(D) </p><p>4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)</p><p></p><p>* attuned to empowered spell shard</p><p>** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining</p><p></p><p>[b]Wand charges:[/b] 27/28 remaining.</p><p>[b]Wild Shape:[/b] 3/3 remaining[/code][/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6001949, member: 2710"] [b]Midian Rightson, human druid[/b] [color=sandybrown]"Depending on how hunter-happy they are, I could see if I can make it in shaped like something nonthreatening,"[/color] Midian offers. [color=sandybrown]"I can choose fairly small forms at this point, so I might conceivably be mistaken for nothing more than a native insect. "Or I might be able to glean at least some numbers in an earth gliding form,"[/color] he says. [sblock=mini-stats][code][b]HP:[/b] 66/66 [b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 Wildshape base AC: 15 Medium/Huge Animal AC: 17 Medium Magical Beast AC: 19 Conditions: None. [b]Init:[/b] +02 [b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 [b]Perception:[/b] +17 Saving Throw Base Mod Misc* Total Fort: 06 1 +2 +9 Ref: 02 2 +2 +6 Will: 06 6 +2 +14 * Cloak +2 Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure) Resist Cold 10 [b]Weapon Attack Damage Critical[/b] Shortspear................+8.....1d6+2.........x2 Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2 Shortspear, thrown........+8.....1d6+1.........x2, range 20' Sling.....................+8.....1d4+2.........x2, range 50' Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50' [b]Surge:[/b] 8/9 remaining (CMB +14) Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell [b]Spells:[/b] 0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark 1st Level / DC17/18 4+2+D Day : Endure Elements, Entangle, Feather Step, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D) 2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Stone Call, Slipstream(D) 3rd Level / DC19/20 3+1+D Day : Call Lightning*, Hide Campsite, Neutralize Poison, Resinous Skin, Water Walk(D) 4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D) * attuned to empowered spell shard ** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining [b]Wand charges:[/b] 27/28 remaining. [b]Wild Shape:[/b] 3/3 remaining[/code][/sblock] [/QUOTE]
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