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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="jkason" data-source="post: 6062514" data-attributes="member: 2710"><p><strong>Midian Rightson, human druid</strong></p><p></p><p><span style="color: sandybrown">"My sister used to be quite good at smacking rats with slingstones,"</span> he says, sweeping misty arms upward. <span style="color: sandybrown">"I don't have nearly her aim, but if I throw enough of them, doesn't matter, does it?"</span> </p><p></p><p>He opens his mouth wide, and a slate-colored cloud billows out, spreading above the moving rat creatures. With a quick clapping together of his hands, Midian finishes his spell, and a downpour of stone assaults the grouping below.</p><p></p><p><span style="color: sandybrown">"Now let's see if I can't kick up some of that very big dust I made,"</span> he quips. Diving downward, the druid's form begins to spin, the distinction of his body beginning to disperse into the growing whirlwind.</p><p></p><p>[sblock=ooc]<strong>Standard:</strong>Stone Call: <a href="http://invisiblecastle.com/roller/view/3830097/" target="_blank">Stone Call Damage (2d6=9)</a> </p><p></p><p>bludgeoning to all creatures in the 40 ft radius of the spell (I'm assuming Midian can position it to hit the creatures without endangering an enemy). In addition, for the next 8 rounds, that area is difficult terrain.</p><p></p><p><strong>Move</strong>: I want to fly Midian near the back of the grouping so he can try some whirlwind attacking. Since it's in Special Attacks, I think it takes a standard action to invoke, so I don't think he can actually take that form until next round. I'd have him fly at his same height, then, but positioning himself to start whirlwinding up the creatures next round.[/sblock]</p><p>[sblock=mini-stats][code][b]HP:[/b] 66/66 </p><p>[b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 </p><p>Wildshape base AC: 15</p><p>Medium/Huge Animal AC: 17</p><p>Medium Magical Beast AC: 19</p><p>[b]Medium Air Elemental AC: 20, Reflex save: +8[/b]</p><p></p><p>Conditions: Wildshape (Medium Air elemental, 8 hours), Resinous Skin (80 min duration. DR 5 / piercing), Stone Call (difficult terrain 8/8 rounds)</p><p></p><p>[b]Init:[/b] +02</p><p>[b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 </p><p>[b]Perception:[/b] +17</p><p></p><p>Saving Throw Base Mod Misc* Total</p><p>Fort: 06 1 +2 +9 </p><p>Ref: 02 2 +2 +6 </p><p>Will: 06 6 +2 +14</p><p></p><p>* Cloak +2</p><p>Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)</p><p>Resist Cold 10</p><p> </p><p>[b]Weapon Attack Damage Critical[/b]</p><p>Shortspear................+8.....1d6+2.........x2</p><p>Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2</p><p>Shortspear, thrown........+8.....1d6+1.........x2, range 20'</p><p>Sling.....................+8.....1d4+2.........x2, range 50'</p><p>Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'</p><p></p><p>[b]Surge:[/b] 8/9 remaining (CMB +14)</p><p></p><p>Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell</p><p></p><p>[b]Spells:[/b]</p><p>0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark</p><p>1st Level / DC17/18 4+2+D Day : Endure Elements, Entangle, Feather Step, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)</p><p>2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, [s]Stone Call[/s], Slipstream(D)</p><p>3rd Level / DC19/20 3+1+D Day : Call Lightning*, Hide Campsite, Neutralize Poison, [s]Resinous Skin[/s], Water Walk(D) </p><p>4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)</p><p></p><p>* attuned to empowered spell shard</p><p>** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining</p><p></p><p>[b]Wand charges:[/b] 27/28 remaining.</p><p>[b]Wild Shape:[/b] 1/3 remaining[/code][/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6062514, member: 2710"] [b]Midian Rightson, human druid[/b] [color=sandybrown]"My sister used to be quite good at smacking rats with slingstones,"[/color] he says, sweeping misty arms upward. [color=sandybrown]"I don't have nearly her aim, but if I throw enough of them, doesn't matter, does it?"[/color] He opens his mouth wide, and a slate-colored cloud billows out, spreading above the moving rat creatures. With a quick clapping together of his hands, Midian finishes his spell, and a downpour of stone assaults the grouping below. [color=sandybrown]"Now let's see if I can't kick up some of that very big dust I made,"[/color] he quips. Diving downward, the druid's form begins to spin, the distinction of his body beginning to disperse into the growing whirlwind. [sblock=ooc][b]Standard:[/b]Stone Call: [url=http://invisiblecastle.com/roller/view/3830097/]Stone Call Damage (2d6=9)[/url] bludgeoning to all creatures in the 40 ft radius of the spell (I'm assuming Midian can position it to hit the creatures without endangering an enemy). In addition, for the next 8 rounds, that area is difficult terrain. [b]Move[/b]: I want to fly Midian near the back of the grouping so he can try some whirlwind attacking. Since it's in Special Attacks, I think it takes a standard action to invoke, so I don't think he can actually take that form until next round. I'd have him fly at his same height, then, but positioning himself to start whirlwinding up the creatures next round.[/sblock] [sblock=mini-stats][code][b]HP:[/b] 66/66 [b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 Wildshape base AC: 15 Medium/Huge Animal AC: 17 Medium Magical Beast AC: 19 [b]Medium Air Elemental AC: 20, Reflex save: +8[/b] Conditions: Wildshape (Medium Air elemental, 8 hours), Resinous Skin (80 min duration. DR 5 / piercing), Stone Call (difficult terrain 8/8 rounds) [b]Init:[/b] +02 [b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 [b]Perception:[/b] +17 Saving Throw Base Mod Misc* Total Fort: 06 1 +2 +9 Ref: 02 2 +2 +6 Will: 06 6 +2 +14 * Cloak +2 Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure) Resist Cold 10 [b]Weapon Attack Damage Critical[/b] Shortspear................+8.....1d6+2.........x2 Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2 Shortspear, thrown........+8.....1d6+1.........x2, range 20' Sling.....................+8.....1d4+2.........x2, range 50' Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50' [b]Surge:[/b] 8/9 remaining (CMB +14) Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell [b]Spells:[/b] 0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark 1st Level / DC17/18 4+2+D Day : Endure Elements, Entangle, Feather Step, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D) 2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, [s]Stone Call[/s], Slipstream(D) 3rd Level / DC19/20 3+1+D Day : Call Lightning*, Hide Campsite, Neutralize Poison, [s]Resinous Skin[/s], Water Walk(D) 4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D) * attuned to empowered spell shard ** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining [b]Wand charges:[/b] 27/28 remaining. [b]Wild Shape:[/b] 1/3 remaining[/code][/sblock] [/QUOTE]
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