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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="SelcSilverhand" data-source="post: 6114485" data-attributes="member: 30016"><p>Searching around you find an old tarp and some machinery oil stacked in one corner of the staircase. Doral soaks the tarp and gives it to Kraken who approaches the security booth. He tosses it through the opening towards the cocoon. The tendrils pulse like veins as the weight of the tarp hits them. Quickly Kraken uses his tinderbox to light the nearest edge of the tarp on fire. Soon the whole thing goes up in smoky flames. As it burns you suddenly hear a high pitched keening wail. The cocoon opens up and you get a glimpse of something child sized with long limbs thrashing about. The creature struggles somewhere in the depth of the booth, knocking things over as it desperately tries to escape the flames and smoke. There is a loud metallic clang and a second later everything goes quiet. The smoke is so thick from the oil that you are forced to retreat a distance while you wait for it to burn out. While you watch the smoke, you note that it seems to be drawn to patches of the ceiling with numerous perforations in the surface. You surmise that it must be a system by which fresh air is drawn throughout the city-ship. </p><p>After a time, the smoke has cleared enough that you can approach. Peering cautiously inside the booth reveals that most of the tendrils and cocoon have been burnt to a blackened crisp. There is no sign of the creature. A little more exploration reveals a grate ripped from the wall exposing a tiny air duct. It is hard to picture something squeezing through there but it was the only place the creature could have gone. You search the debris carefully and come up with a medallion depicting the Brelish coat of arms. Inside the booth are two more bronze hemispheres built into a desk. Doral touches the medallion to one experimentally. There is a soft wooshing noise behind you. A door in the wall, previously hidden by the tendrils and cocoon, now stands open. A red mage light glows in the ceiling illuminating a small closet. Armament racks adorn the walls for swords, armor, and crossbows. Most of the racks are empty though there are a few shortswords, leather armor, and a repeating light crossbow on the wall.</p><p></p><p>OOC</p><p>[SBLOCK]</p><p>Nothing on the magic or poison. When the closet opens however the weapons, armor, and crossbow all glow.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 6114485, member: 30016"] Searching around you find an old tarp and some machinery oil stacked in one corner of the staircase. Doral soaks the tarp and gives it to Kraken who approaches the security booth. He tosses it through the opening towards the cocoon. The tendrils pulse like veins as the weight of the tarp hits them. Quickly Kraken uses his tinderbox to light the nearest edge of the tarp on fire. Soon the whole thing goes up in smoky flames. As it burns you suddenly hear a high pitched keening wail. The cocoon opens up and you get a glimpse of something child sized with long limbs thrashing about. The creature struggles somewhere in the depth of the booth, knocking things over as it desperately tries to escape the flames and smoke. There is a loud metallic clang and a second later everything goes quiet. The smoke is so thick from the oil that you are forced to retreat a distance while you wait for it to burn out. While you watch the smoke, you note that it seems to be drawn to patches of the ceiling with numerous perforations in the surface. You surmise that it must be a system by which fresh air is drawn throughout the city-ship. After a time, the smoke has cleared enough that you can approach. Peering cautiously inside the booth reveals that most of the tendrils and cocoon have been burnt to a blackened crisp. There is no sign of the creature. A little more exploration reveals a grate ripped from the wall exposing a tiny air duct. It is hard to picture something squeezing through there but it was the only place the creature could have gone. You search the debris carefully and come up with a medallion depicting the Brelish coat of arms. Inside the booth are two more bronze hemispheres built into a desk. Doral touches the medallion to one experimentally. There is a soft wooshing noise behind you. A door in the wall, previously hidden by the tendrils and cocoon, now stands open. A red mage light glows in the ceiling illuminating a small closet. Armament racks adorn the walls for swords, armor, and crossbows. Most of the racks are empty though there are a few shortswords, leather armor, and a repeating light crossbow on the wall. OOC [SBLOCK] Nothing on the magic or poison. When the closet opens however the weapons, armor, and crossbow all glow. [/SBLOCK] [/QUOTE]
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