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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="SelcSilverhand" data-source="post: 6164019" data-attributes="member: 30016"><p>The man hastily snatches the food and water, nearly choking himself as he crams as much in his mouth as he can. Around a mouthful of bread he says <span style="color: #FFFF00">"Henrick. That's my name. We can't stay here, no no. Gotta move, always move. They sniff you out."</span> He accepts Whisper's proffered hand and stands up. He picks up his broken wand and gestures down the hallway he came from. He sets out at a fast pace but pauses at each intersection. On some of them you can see little black arrows have been marked with some coal. He seems to be following the markers. The tunnels continue to twist and turn, obviously designed to confuse intruders. You pass many open doors and some closed ones. You can see mostly offices and mechanical rooms. Some of them had glass windows that are broken out. At one point near an intersection Henrick flattens himself against the wall and stares upwards wide eyed in terror. After a second, you hear it too. Something immensely heavy strides across the floor on the level above you. He remains cowering for several moments after the sound fades away before gathering his courage to move again. Finally he stops at a set of double doors marked with a sign that says "Mess Hall". With a shaking wand outstretched before him he nudges open a door. </p><p></p><p>The mess hall is in disarray due to the crash. There is no light here other than the glow from your own lights and the red light coming from the wand. Stacked plates and silverware have toppled over and now litter the floor here and there. Henrick avoids them as he carefully makes his way forward among the tables which remain upright where they were bolted to the floor. He heads for the kitchen entrance. The back kitchen is in much the same shape with bowls and utensils lying in piles. Henrick leads you to a large metal cooler and creeps inside. Once you are all in he shuts the door behind you. The cooler is a mess with piles of smashed boxes and cloth wrappings that once held supplies. A pile of clothing in various states of cleanliness lies piled in one corner in something like a nest. A few other scraps lie here and there, leather belts and buckles, badges, a few damaged books, and a butcher's cleaver. The air is humid and tastes stale. Henrick moves over to the nest of clothes and plops himself down. </p><p><span style="color: #FFFF00">"Can't stay in the same place long, but this might be safe for now. It was cold in here when I came last, pipes gotta be clogged."</span></p><p></p><p></p><p>Thom</p><p>You look over the creature carefully while the others tend to the survivor. The beast's nervous system continues to cause the limbs to spasm. Closer inspection reveals that the creature might once have been a dog. From the size and shape you'd guess it was a magebred guard dog, created by House Vadalis and sold to all sides during the Last War. Possibly the beast was aboard the ship serving the Brelish when the Mourning struck. Could that event have twisted an already magically sensitive beast or was it something yet unknown?</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 6164019, member: 30016"] The man hastily snatches the food and water, nearly choking himself as he crams as much in his mouth as he can. Around a mouthful of bread he says [COLOR="#FFFF00"]"Henrick. That's my name. We can't stay here, no no. Gotta move, always move. They sniff you out."[/COLOR] He accepts Whisper's proffered hand and stands up. He picks up his broken wand and gestures down the hallway he came from. He sets out at a fast pace but pauses at each intersection. On some of them you can see little black arrows have been marked with some coal. He seems to be following the markers. The tunnels continue to twist and turn, obviously designed to confuse intruders. You pass many open doors and some closed ones. You can see mostly offices and mechanical rooms. Some of them had glass windows that are broken out. At one point near an intersection Henrick flattens himself against the wall and stares upwards wide eyed in terror. After a second, you hear it too. Something immensely heavy strides across the floor on the level above you. He remains cowering for several moments after the sound fades away before gathering his courage to move again. Finally he stops at a set of double doors marked with a sign that says "Mess Hall". With a shaking wand outstretched before him he nudges open a door. The mess hall is in disarray due to the crash. There is no light here other than the glow from your own lights and the red light coming from the wand. Stacked plates and silverware have toppled over and now litter the floor here and there. Henrick avoids them as he carefully makes his way forward among the tables which remain upright where they were bolted to the floor. He heads for the kitchen entrance. The back kitchen is in much the same shape with bowls and utensils lying in piles. Henrick leads you to a large metal cooler and creeps inside. Once you are all in he shuts the door behind you. The cooler is a mess with piles of smashed boxes and cloth wrappings that once held supplies. A pile of clothing in various states of cleanliness lies piled in one corner in something like a nest. A few other scraps lie here and there, leather belts and buckles, badges, a few damaged books, and a butcher's cleaver. The air is humid and tastes stale. Henrick moves over to the nest of clothes and plops himself down. [COLOR="#FFFF00"]"Can't stay in the same place long, but this might be safe for now. It was cold in here when I came last, pipes gotta be clogged."[/COLOR] Thom You look over the creature carefully while the others tend to the survivor. The beast's nervous system continues to cause the limbs to spasm. Closer inspection reveals that the creature might once have been a dog. From the size and shape you'd guess it was a magebred guard dog, created by House Vadalis and sold to all sides during the Last War. Possibly the beast was aboard the ship serving the Brelish when the Mourning struck. Could that event have twisted an already magically sensitive beast or was it something yet unknown? [/QUOTE]
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