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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="jkason" data-source="post: 6175145" data-attributes="member: 2710"><p><strong>Midian Rightson, human druid</strong></p><p></p><p>Midian's eyes light up briefly, and he roots around in his bag, pulling out a small pouch, which he opens to show the magical berries he prepared prior to leaving.</p><p></p><p><span style="color: sandybrown">"With all this twisted nature around, I'd utterly forgotten these,"</span> he says, offering them to the group. <span style="color: sandybrown">"They can at least keep us fed on the go, even if the only offer mild healing."</span></p><p></p><p>He looks to Whisper as her body language betrays the exhaustion they all feel.</p><p></p><p><span style="color: sandybrown">"I may not be able to heal us, but nature did give our bodies a little built-in resiliency, though it costs us the time sleep requires. It also gives us back a measure of the magic we've burned getting this far. If we're looking for an exit strategy, that might be even more important."</span></p><p></p><p>He blushes now as he adds, <span style="color: sandybrown">"Sleep also gives us clarity, like remembering that I actually have some magics which can hide us while we sleep, provided these creatures don't wander directly into the space we occupy."</span></p><p></p><p>[sblock=ooc]Things I managed to forgot and are actually directly applicable to the current situation:</p><p></p><p>1) Midian had stockpiled Goodberries before they came to the Mournland. I don't think it's been 8 days yet, so they're still good. They'll only give max 8 points of healing to anyone who needs it, but something's better than nothing. </p><p></p><p>2) I need to read my own mini stats. Midian <em>also</em> prepared <a href="http://www.d20pfsrd.com/magic/all-spells/h/hide-campsite" target="_blank">Hide Campsite</a>. It'll probably be tight for all of us to fit into a 20 ft. area, but since it means the nasties can only sense us if they wander directly into the area, it might be worth it. At 8th level, it can last up to 16 hours, so more than enough time for folks to prep spells, etc. with minimal guard scheduling required.[/sblock]</p><p></p><p>[sblock=mini-stats][code][b]HP:[/b] 66/66 </p><p>[b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 </p><p>Wildshape base AC: 15</p><p>Medium/Huge Animal AC: 17</p><p>Medium Magical Beast AC: 19</p><p>Medium Air Elemental AC: 20, Reflex save: +8</p><p></p><p>Conditions: For Kraken: Delay Poison (8 hrs)</p><p></p><p>[b]Init:[/b] +02</p><p>[b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 </p><p>[b]Perception:[/b] +17</p><p></p><p>Saving Throw Base Mod Misc* Total</p><p>Fort: 06 1 +2 +9 </p><p>Ref: 02 2 +2 +6 </p><p>Will: 06 6 +2 +14</p><p></p><p>* Cloak +2</p><p>Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)</p><p>Resist Cold 10</p><p> </p><p>[b]Weapon Attack Damage Critical[/b]</p><p>Shortspear................+8.....1d6+2.........x2</p><p>Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2</p><p>Shortspear, thrown........+8.....1d6+1.........x2, range 20'</p><p>Sling.....................+8.....1d4+2.........x2, range 50'</p><p>Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'</p><p></p><p>[b]Surge:[/b] 7/9 remaining (CMB +14)</p><p></p><p>Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell</p><p></p><p>[b]Spells:[/b]</p><p>0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark</p><p>1st Level / DC17/18 4+2+D Day : Endure Elements, Entangle, Feather Step, Liberating Command, [s]Ray of Sickening[/s], Faerie Fire, Obscuring mist(D)</p><p>2nd Level / DC18/19 3+2+D Day : [s]Delay Poison[/s], [s]**Frigid Touch[/s], Lesser Restoration, Resist Energy, [s]Stone Call[/s], Slipstream(D)</p><p>3rd Level / DC19/20 3+1+D Day : **Call Lightning*, Hide Campsite, Neutralize Poison, [s]Resinous Skin[/s], Water Walk(D) </p><p>4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, [s]Geyser[/s], Control Water(D)</p><p></p><p>* attuned to empowered spell shard</p><p>** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining</p><p></p><p>[b]Wand charges:[/b] 27/28 remaining.</p><p>[b]Wild Shape:[/b] 1/3 remaining[/code][/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6175145, member: 2710"] [b]Midian Rightson, human druid[/b] Midian's eyes light up briefly, and he roots around in his bag, pulling out a small pouch, which he opens to show the magical berries he prepared prior to leaving. [color=sandybrown]"With all this twisted nature around, I'd utterly forgotten these,"[/color] he says, offering them to the group. [color=sandybrown]"They can at least keep us fed on the go, even if the only offer mild healing."[/color] He looks to Whisper as her body language betrays the exhaustion they all feel. [color=sandybrown]"I may not be able to heal us, but nature did give our bodies a little built-in resiliency, though it costs us the time sleep requires. It also gives us back a measure of the magic we've burned getting this far. If we're looking for an exit strategy, that might be even more important."[/color] He blushes now as he adds, [color=sandybrown]"Sleep also gives us clarity, like remembering that I actually have some magics which can hide us while we sleep, provided these creatures don't wander directly into the space we occupy."[/color] [sblock=ooc]Things I managed to forgot and are actually directly applicable to the current situation: 1) Midian had stockpiled Goodberries before they came to the Mournland. I don't think it's been 8 days yet, so they're still good. They'll only give max 8 points of healing to anyone who needs it, but something's better than nothing. 2) I need to read my own mini stats. Midian [i]also[/i] prepared [url=http://www.d20pfsrd.com/magic/all-spells/h/hide-campsite]Hide Campsite[/url]. It'll probably be tight for all of us to fit into a 20 ft. area, but since it means the nasties can only sense us if they wander directly into the area, it might be worth it. At 8th level, it can last up to 16 hours, so more than enough time for folks to prep spells, etc. with minimal guard scheduling required.[/sblock] [sblock=mini-stats][code][b]HP:[/b] 66/66 [b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 Wildshape base AC: 15 Medium/Huge Animal AC: 17 Medium Magical Beast AC: 19 Medium Air Elemental AC: 20, Reflex save: +8 Conditions: For Kraken: Delay Poison (8 hrs) [b]Init:[/b] +02 [b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 [b]Perception:[/b] +17 Saving Throw Base Mod Misc* Total Fort: 06 1 +2 +9 Ref: 02 2 +2 +6 Will: 06 6 +2 +14 * Cloak +2 Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure) Resist Cold 10 [b]Weapon Attack Damage Critical[/b] Shortspear................+8.....1d6+2.........x2 Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2 Shortspear, thrown........+8.....1d6+1.........x2, range 20' Sling.....................+8.....1d4+2.........x2, range 50' Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50' [b]Surge:[/b] 7/9 remaining (CMB +14) Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell [b]Spells:[/b] 0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark 1st Level / DC17/18 4+2+D Day : Endure Elements, Entangle, Feather Step, Liberating Command, [s]Ray of Sickening[/s], Faerie Fire, Obscuring mist(D) 2nd Level / DC18/19 3+2+D Day : [s]Delay Poison[/s], [s]**Frigid Touch[/s], Lesser Restoration, Resist Energy, [s]Stone Call[/s], Slipstream(D) 3rd Level / DC19/20 3+1+D Day : **Call Lightning*, Hide Campsite, Neutralize Poison, [s]Resinous Skin[/s], Water Walk(D) 4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, [s]Geyser[/s], Control Water(D) * attuned to empowered spell shard ** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining [b]Wand charges:[/b] 27/28 remaining. [b]Wild Shape:[/b] 1/3 remaining[/code][/sblock] [/QUOTE]
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