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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="jkason" data-source="post: 6184922" data-attributes="member: 2710"><p>Midian returns Whisper's smile, then shrugs <span style="color: sandybrown">"I think we'd all be in a spot of trouble if we were going this kind of thing alone. It's nice not to be,"</span> he replies. </p><p></p><p>To Kraken, he adds, <span style="color: sandybrown">"Unfortunately, the Mournlands don't much like healing magics, or I'd be putting my own 'cleric stick' to use."</span></p><p></p><p>Reaching into a pouch on his hip, the druid produces a sprig of mistletoe and a small vial. He waves the sprig over the vial as he makes a very exacting series of clicking sounds. The liquid inside--quicksilver, by the look of it--rises out of the bottle, coating the mistletoe completely. </p><p></p><p>Moving from clicking to a series of low hums, growls, and whistles, Midian moves to the outer edge of the area the group has chosen for standing its ground. He touches the sprig along the ground, its surface a rippling silver, then raises it as high as he can reach. The air itself wavers at the sprig's passing, and the others can detect the faint, glowing traces of a border as Midian continues the process all the way around them. </p><p></p><p>When he is done, the mistletoe has shed its quicksilver, and he returns it to his belt pouch.</p><p></p><p><span style="color: sandybrown">"There. Stay inside the border and nothing should be drawn to us for the next 16 hours,"</span> he announces. <span style="color: sandybrown">"Though I don't know how illusion-resistent these creatures might be, so you're all right, that watches wouldn't be amiss. Just remember: we can see out just fine, but they can't see in unless they overcome the magic. Even if something passes close, if it shows no interest in coming our direction, I'd discourage engaging it. It might be unnerving, but so long as it can't sense us, I say we let it go and gather our strength."</span></p><p></p><p>[sblock=ooc]I need to consider Midian's spells for the morning, but wanted to get this up for now. So, the block below is before he's slept and prepared spells for the next day.[/sblock]</p><p></p><p>[sblock=mini-stats][code][b]HP:[/b] 66/66 </p><p>[b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 </p><p>Wildshape base AC: 15</p><p>Medium/Huge Animal AC: 17</p><p>Medium Magical Beast AC: 19</p><p>Medium Air Elemental AC: 20, Reflex save: +8</p><p></p><p>Conditions: For Kraken: Delay Poison (8 hrs)</p><p></p><p>[b]Init:[/b] +02</p><p>[b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 </p><p>[b]Perception:[/b] +17</p><p></p><p>Saving Throw Base Mod Misc* Total</p><p>Fort: 06 1 +2 +9 </p><p>Ref: 02 2 +2 +6 </p><p>Will: 06 6 +2 +14</p><p></p><p>* Cloak +2</p><p>Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)</p><p>Resist Cold 10</p><p> </p><p>[b]Weapon Attack Damage Critical[/b]</p><p>Shortspear................+8.....1d6+2.........x2</p><p>Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2</p><p>Shortspear, thrown........+8.....1d6+1.........x2, range 20'</p><p>Sling.....................+8.....1d4+2.........x2, range 50'</p><p>Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'</p><p></p><p>[b]Surge:[/b] 7/9 remaining (CMB +14)</p><p></p><p>Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell</p><p></p><p>[b]Spells:[/b]</p><p>0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark</p><p>1st Level / DC17/18 4+2+D Day : Endure Elements, Entangle, Feather Step, Liberating Command, [s]Ray of Sickening[/s], Faerie Fire, Obscuring mist(D)</p><p>2nd Level / DC18/19 3+2+D Day : [s]Delay Poison[/s], [s]**Frigid Touch[/s], Lesser Restoration, Resist Energy, [s]Stone Call[/s], Slipstream(D)</p><p>3rd Level / DC19/20 3+1+D Day : **Call Lightning*, [s]Hide Campsite[/s], Neutralize Poison, [s]Resinous Skin[/s], Water Walk(D) </p><p>4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, [s]Geyser[/s], Control Water(D)</p><p></p><p>* attuned to empowered spell shard</p><p>** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining</p><p></p><p>[b]Wand charges:[/b] 27/28 remaining.</p><p>[b]Wild Shape:[/b] 1/3 remaining[/code][/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6184922, member: 2710"] Midian returns Whisper's smile, then shrugs [color=sandybrown]"I think we'd all be in a spot of trouble if we were going this kind of thing alone. It's nice not to be,"[/color] he replies. To Kraken, he adds, [color=sandybrown]"Unfortunately, the Mournlands don't much like healing magics, or I'd be putting my own 'cleric stick' to use."[/color] Reaching into a pouch on his hip, the druid produces a sprig of mistletoe and a small vial. He waves the sprig over the vial as he makes a very exacting series of clicking sounds. The liquid inside--quicksilver, by the look of it--rises out of the bottle, coating the mistletoe completely. Moving from clicking to a series of low hums, growls, and whistles, Midian moves to the outer edge of the area the group has chosen for standing its ground. He touches the sprig along the ground, its surface a rippling silver, then raises it as high as he can reach. The air itself wavers at the sprig's passing, and the others can detect the faint, glowing traces of a border as Midian continues the process all the way around them. When he is done, the mistletoe has shed its quicksilver, and he returns it to his belt pouch. [color=sandybrown]"There. Stay inside the border and nothing should be drawn to us for the next 16 hours,"[/color] he announces. [color=sandybrown]"Though I don't know how illusion-resistent these creatures might be, so you're all right, that watches wouldn't be amiss. Just remember: we can see out just fine, but they can't see in unless they overcome the magic. Even if something passes close, if it shows no interest in coming our direction, I'd discourage engaging it. It might be unnerving, but so long as it can't sense us, I say we let it go and gather our strength."[/color] [sblock=ooc]I need to consider Midian's spells for the morning, but wanted to get this up for now. So, the block below is before he's slept and prepared spells for the next day.[/sblock] [sblock=mini-stats][code][b]HP:[/b] 66/66 [b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 Wildshape base AC: 15 Medium/Huge Animal AC: 17 Medium Magical Beast AC: 19 Medium Air Elemental AC: 20, Reflex save: +8 Conditions: For Kraken: Delay Poison (8 hrs) [b]Init:[/b] +02 [b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 [b]Perception:[/b] +17 Saving Throw Base Mod Misc* Total Fort: 06 1 +2 +9 Ref: 02 2 +2 +6 Will: 06 6 +2 +14 * Cloak +2 Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure) Resist Cold 10 [b]Weapon Attack Damage Critical[/b] Shortspear................+8.....1d6+2.........x2 Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2 Shortspear, thrown........+8.....1d6+1.........x2, range 20' Sling.....................+8.....1d4+2.........x2, range 50' Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50' [b]Surge:[/b] 7/9 remaining (CMB +14) Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell [b]Spells:[/b] 0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark 1st Level / DC17/18 4+2+D Day : Endure Elements, Entangle, Feather Step, Liberating Command, [s]Ray of Sickening[/s], Faerie Fire, Obscuring mist(D) 2nd Level / DC18/19 3+2+D Day : [s]Delay Poison[/s], [s]**Frigid Touch[/s], Lesser Restoration, Resist Energy, [s]Stone Call[/s], Slipstream(D) 3rd Level / DC19/20 3+1+D Day : **Call Lightning*, [s]Hide Campsite[/s], Neutralize Poison, [s]Resinous Skin[/s], Water Walk(D) 4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, [s]Geyser[/s], Control Water(D) * attuned to empowered spell shard ** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining [b]Wand charges:[/b] 27/28 remaining. [b]Wild Shape:[/b] 1/3 remaining[/code][/sblock] [/QUOTE]
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