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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="jkason" data-source="post: 6247709" data-attributes="member: 2710"><p><strong>Midian Rightson, human druid</strong></p><p></p><p><span style="color: sandybrown">"Nothing large, then. An elemental form, I think. Should fit just fine, and the ability to manipulate water while surrounded by it won't be remiss."</span></p><p></p><p>Midian takes out the water breathing scroll the party had left over from their trip to the island, raising an eyebrow. <span style="color: sandybrown">"Everyone ready?"</span></p><p></p><p>Midian shares the spell's power with all who are planning to take the trip through the pipes. As the scroll crumbles to dust, Midian's own form ripples, becoming translucent, almost gelatinous. </p><p></p><p><span style="color: sandybrown">"Let's see if an elemental's eyes are better at piercing this gloom,"</span> comes the bubbling voice of his new form. The druid/elemental turns toward the glass one last time. </p><p></p><p>[sblock=ooc]Okay, have to dismiss Water Walk, since everyone would just float to the top and have no maneuverability in the water with it on if I read the spell right. Using the Water breathe scroll for everyone who's going. There are 10 hours to split, and Midian won't need any of it, because...</p><p></p><p>Midian Wildshaping into Medium Water Elemental. Should fit in a 5' pipe just fine, plus he'll be able to breathe water. </p><p></p><p>He has Darkvision in this form, so he'll take a gander into the dark, trying to get a sense for what's in there. Perception +17[/sblock]</p><p></p><p>[sblock=mini-stats][code][b]HP:[/b] 82/66 (+16 from Water Elemental con bump) </p><p>[b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 </p><p>Wildshape base AC: 15</p><p>Medium/Huge Animal AC: 17</p><p>Medium Magical Beast AC: 19</p><p>Medium Air Elemental AC: 20, Darkvision 60', fly 60 (perfect), Reflex save: +8</p><p>[b]Medium Water Elemental:[/b] AC 20, Fort save: +11, +2 HP / level (con bump), Darkvision 60', Swim 60'</p><p></p><p>Conditions: Full Party: Negate Aroma & Pass Without Trace (both 8 hours), Wild Shape (Medium Water Elemental) 8 hours</p><p></p><p>[b]Init:[/b] +02</p><p>[b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 (Wildshape: 0) </p><p>[b]Perception:[/b] +17</p><p></p><p>Saving Throw Base Mod Misc* Total</p><p>Fort: 06 1 +2 +9 </p><p>Ref: 02 2 +2 +6 </p><p>Will: 06 6 +2 +14</p><p></p><p>* Cloak +2</p><p>Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)</p><p>Resist Cold 10</p><p> </p><p>[b]Weapon Attack Damage Critical[/b]</p><p>Shortspear................+8.....1d6+2.........x2</p><p>Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2</p><p>Shortspear, thrown........+8.....1d6+1.........x2, range 20'</p><p>Sling.....................+8.....1d4+2.........x2, range 50'</p><p>Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'</p><p></p><p>[b]Surge:[/b] 9/9 remaining (CMB +14)</p><p></p><p>Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell</p><p></p><p>[b]Spells:[/b]</p><p>0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark</p><p>1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, [s]Negate Aroma[/s], [s]Pass Without Trace[/s], Ray of Sickening, Ant Haul, Obscuring Mist (D)</p><p>2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D)</p><p>3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **Call Lightning*, [s]Water Walk[/s] (D)</p><p>4th Level / DC20/21 2+1+D Day : Freedom of Movement, Dispel Magic, **Ball Lightning, Control Water (D)</p><p></p><p>* attuned to empowered spell shard</p><p>** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining</p><p></p><p>[b]Wand charges:[/b] 27/28 remaining.</p><p>[b]Wild Shape:[/b] 2/3 remaining[/code]</p><p></p><p>Used: Scroll of Water Breathing[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6247709, member: 2710"] [b]Midian Rightson, human druid[/b] [color=sandybrown]"Nothing large, then. An elemental form, I think. Should fit just fine, and the ability to manipulate water while surrounded by it won't be remiss."[/color] Midian takes out the water breathing scroll the party had left over from their trip to the island, raising an eyebrow. [color=sandybrown]"Everyone ready?"[/color] Midian shares the spell's power with all who are planning to take the trip through the pipes. As the scroll crumbles to dust, Midian's own form ripples, becoming translucent, almost gelatinous. [color=sandybrown]"Let's see if an elemental's eyes are better at piercing this gloom,"[/color] comes the bubbling voice of his new form. The druid/elemental turns toward the glass one last time. [sblock=ooc]Okay, have to dismiss Water Walk, since everyone would just float to the top and have no maneuverability in the water with it on if I read the spell right. Using the Water breathe scroll for everyone who's going. There are 10 hours to split, and Midian won't need any of it, because... Midian Wildshaping into Medium Water Elemental. Should fit in a 5' pipe just fine, plus he'll be able to breathe water. He has Darkvision in this form, so he'll take a gander into the dark, trying to get a sense for what's in there. Perception +17[/sblock] [sblock=mini-stats][code][b]HP:[/b] 82/66 (+16 from Water Elemental con bump) [b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 Wildshape base AC: 15 Medium/Huge Animal AC: 17 Medium Magical Beast AC: 19 Medium Air Elemental AC: 20, Darkvision 60', fly 60 (perfect), Reflex save: +8 [b]Medium Water Elemental:[/b] AC 20, Fort save: +11, +2 HP / level (con bump), Darkvision 60', Swim 60' Conditions: Full Party: Negate Aroma & Pass Without Trace (both 8 hours), Wild Shape (Medium Water Elemental) 8 hours [b]Init:[/b] +02 [b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 (Wildshape: 0) [b]Perception:[/b] +17 Saving Throw Base Mod Misc* Total Fort: 06 1 +2 +9 Ref: 02 2 +2 +6 Will: 06 6 +2 +14 * Cloak +2 Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure) Resist Cold 10 [b]Weapon Attack Damage Critical[/b] Shortspear................+8.....1d6+2.........x2 Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2 Shortspear, thrown........+8.....1d6+1.........x2, range 20' Sling.....................+8.....1d4+2.........x2, range 50' Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50' [b]Surge:[/b] 9/9 remaining (CMB +14) Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell [b]Spells:[/b] 0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark 1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, [s]Negate Aroma[/s], [s]Pass Without Trace[/s], Ray of Sickening, Ant Haul, Obscuring Mist (D) 2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D) 3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **Call Lightning*, [s]Water Walk[/s] (D) 4th Level / DC20/21 2+1+D Day : Freedom of Movement, Dispel Magic, **Ball Lightning, Control Water (D) * attuned to empowered spell shard ** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining [b]Wand charges:[/b] 27/28 remaining. [b]Wild Shape:[/b] 2/3 remaining[/code] Used: Scroll of Water Breathing[/sblock] [/QUOTE]
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