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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="jkason" data-source="post: 6260390" data-attributes="member: 2710"><p><strong>Midian Rightson, human druid</strong></p><p></p><p></p><p></p><p>Midian's liquid form is much more difficult to see immersed, but he gestures frantically for everyone to surface. There is a gurgling sound from his as his watery arm touches Kraken's shoulder, and the island man feels an odd sensation along his skin. </p><p></p><p>The druid struggles to understand the odd sounds, but his own linguistic training fails. He decides getting out of the water sooner rather than later is probably their best bet.</p><p></p><p>[sblock=ooc]That worked! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Midian's going to go ahead and cast Freedom of Movement on Kraken so he can slash underwater if need be. Midian has a 60' swim speed, so he won't get left behind taking an action while the others move full speed (well, Whisper may leave them behind, but the two still-humans won't). </p><p></p><p>Trying to get to the surface / catwalk / panels this round. </p><p></p><p>Looks like none of us speak Aquan, so the odd sounds will remain that. Mysteries! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/sblock]</p><p></p><p></p><p></p><p>[sblock=mini-stats][code][b]HP:[/b] 82/66 (+16 from Water Elemental con bump) </p><p>[b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 </p><p>Wildshape base AC: 15</p><p>Medium/Huge Animal AC: 17</p><p>Medium Magical Beast AC: 19</p><p>Medium Air Elemental AC: 20, Darkvision 60', fly 60 (perfect), Reflex save: +8</p><p>[b]Medium Water Elemental:[/b] AC 20, Fort save: +11, +2 HP / level (con bump), Darkvision 60', Swim 60'</p><p></p><p>Conditions: Wild Shape (Medium Water Elemental) 8 hours</p><p></p><p>Full Party: Negate Aroma & Pass Without Trace (both 8 hours), </p><p>Doral & Kraken: Water Breathing (8 hours each)</p><p>Kraken: Freedom of Movement (80 minutes)</p><p></p><p>[b]Init:[/b] +02</p><p>[b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 (Wildshape: 0) </p><p>[b]Perception:[/b] +17</p><p></p><p>Saving Throw Base Mod Misc* Total</p><p>Fort: 06 1 +2 +9 </p><p>Ref: 02 2 +2 +6 </p><p>Will: 06 6 +2 +14</p><p></p><p>* Cloak +2</p><p>Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)</p><p>Resist Cold 10</p><p> </p><p>[b]Weapon Attack Damage Critical[/b]</p><p>Shortspear................+8.....1d6+2.........x2</p><p>Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2</p><p>Shortspear, thrown........+8.....1d6+1.........x2, range 20'</p><p>Sling.....................+8.....1d4+2.........x2, range 50'</p><p>Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'</p><p></p><p>[b]Surge:[/b] 9/9 remaining (CMB +14)</p><p></p><p>Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell</p><p></p><p>[b]Spells:[/b]</p><p>0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark</p><p>1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, [s]Negate Aroma[/s], [s]Pass Without Trace[/s], Ray of Sickening, Ant Haul, Obscuring Mist (D)</p><p>2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D)</p><p>3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **Call Lightning*, [s]Water Walk[/s] (D)</p><p>4th Level / DC20/21 2+1+D Day : [s]Freedom of Movement[/s], Dispel Magic, **Ball Lightning, Control Water (D)</p><p></p><p>* attuned to empowered spell shard</p><p>** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining</p><p></p><p>[b]Wand charges:[/b] 27/28 remaining.</p><p>[b]Wild Shape:[/b] 2/3 remaining[/code]</p><p></p><p>Used: Scroll of Water Breathing[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6260390, member: 2710"] [b]Midian Rightson, human druid[/b] Midian's liquid form is much more difficult to see immersed, but he gestures frantically for everyone to surface. There is a gurgling sound from his as his watery arm touches Kraken's shoulder, and the island man feels an odd sensation along his skin. The druid struggles to understand the odd sounds, but his own linguistic training fails. He decides getting out of the water sooner rather than later is probably their best bet. [sblock=ooc]That worked! :) Midian's going to go ahead and cast Freedom of Movement on Kraken so he can slash underwater if need be. Midian has a 60' swim speed, so he won't get left behind taking an action while the others move full speed (well, Whisper may leave them behind, but the two still-humans won't). Trying to get to the surface / catwalk / panels this round. Looks like none of us speak Aquan, so the odd sounds will remain that. Mysteries! :)[/sblock] [sblock=mini-stats][code][b]HP:[/b] 82/66 (+16 from Water Elemental con bump) [b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 Wildshape base AC: 15 Medium/Huge Animal AC: 17 Medium Magical Beast AC: 19 Medium Air Elemental AC: 20, Darkvision 60', fly 60 (perfect), Reflex save: +8 [b]Medium Water Elemental:[/b] AC 20, Fort save: +11, +2 HP / level (con bump), Darkvision 60', Swim 60' Conditions: Wild Shape (Medium Water Elemental) 8 hours Full Party: Negate Aroma & Pass Without Trace (both 8 hours), Doral & Kraken: Water Breathing (8 hours each) Kraken: Freedom of Movement (80 minutes) [b]Init:[/b] +02 [b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 (Wildshape: 0) [b]Perception:[/b] +17 Saving Throw Base Mod Misc* Total Fort: 06 1 +2 +9 Ref: 02 2 +2 +6 Will: 06 6 +2 +14 * Cloak +2 Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure) Resist Cold 10 [b]Weapon Attack Damage Critical[/b] Shortspear................+8.....1d6+2.........x2 Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2 Shortspear, thrown........+8.....1d6+1.........x2, range 20' Sling.....................+8.....1d4+2.........x2, range 50' Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50' [b]Surge:[/b] 9/9 remaining (CMB +14) Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell [b]Spells:[/b] 0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark 1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, [s]Negate Aroma[/s], [s]Pass Without Trace[/s], Ray of Sickening, Ant Haul, Obscuring Mist (D) 2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D) 3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **Call Lightning*, [s]Water Walk[/s] (D) 4th Level / DC20/21 2+1+D Day : [s]Freedom of Movement[/s], Dispel Magic, **Ball Lightning, Control Water (D) * attuned to empowered spell shard ** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining [b]Wand charges:[/b] 27/28 remaining. [b]Wild Shape:[/b] 2/3 remaining[/code] Used: Scroll of Water Breathing[/sblock] [/QUOTE]
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