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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="SelcSilverhand" data-source="post: 6423170" data-attributes="member: 30016"><p>The night passes peacefully. The surface of the ship is much quieter than the interior and the air is fresher. An hour after you settle in the tiny automaton resumes activity. It quietly squeaks and creaks as it moves about the store. After making a circuit of the room it quietly approaches one of your packs to examine the worn and battle damaged leather. After a moment of study it produces a heavy needle and thread and sets about making minor repairs. It seems harmless enough so you let it be. Throughout the night Henrick mutters fitfully in his sleep but seems at least to rest easier now that he is outside the ship. </p><p></p><p>The morning sun struggles to penetrate the thick clouds overhead and the air hangs heavy about you. You scout the outside of the building but see no signs of anything having passed that way during the night. You take the time to eat a filling breakfast before loading your gear. The group steps out onto the streets and spreads out. There are many side alleys along this street and the rubble lying about that could hide lurking enemies. The towering buildings give the area a closed in feeling contributing to your unease. You set out in the direction that Henrick indicates will lead you to the bow of the ship. He trails along in the rear casting nervous glances over his shoulder. In the doorway of the shop the little automaton stands on the stoop and watches you go. </p><p></p><p>Your pathway almost immediately is blocked by a fallen building. It forces you down a side alley and over some trash before you clear the ruins. You come across more blockades, some look like they were constructed after the city crashed. You can see areas where blocks and rubbish were hastily piled up to create walls. From the dark blood stains preserved by the Mourning's magic you can tell that these defenses did not save the defenders. After an hour of working your way carefully through the debris you spot your destination. A vast, half dome structure rises at the front of the ship. It is still another street or two over, but you can tell that it must have been an important location. The still air is suddenly split by a bolt of lightning that streaks between a nearby tower and strikes with a crack somewhere near the base of that structure. You hear the screeching sound of tearing metal and a loud clash followed by more distant noises coming from the half dome building. </p><p></p><p>OOC: Sorry for the long wait, should be back on track now!</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 6423170, member: 30016"] The night passes peacefully. The surface of the ship is much quieter than the interior and the air is fresher. An hour after you settle in the tiny automaton resumes activity. It quietly squeaks and creaks as it moves about the store. After making a circuit of the room it quietly approaches one of your packs to examine the worn and battle damaged leather. After a moment of study it produces a heavy needle and thread and sets about making minor repairs. It seems harmless enough so you let it be. Throughout the night Henrick mutters fitfully in his sleep but seems at least to rest easier now that he is outside the ship. The morning sun struggles to penetrate the thick clouds overhead and the air hangs heavy about you. You scout the outside of the building but see no signs of anything having passed that way during the night. You take the time to eat a filling breakfast before loading your gear. The group steps out onto the streets and spreads out. There are many side alleys along this street and the rubble lying about that could hide lurking enemies. The towering buildings give the area a closed in feeling contributing to your unease. You set out in the direction that Henrick indicates will lead you to the bow of the ship. He trails along in the rear casting nervous glances over his shoulder. In the doorway of the shop the little automaton stands on the stoop and watches you go. Your pathway almost immediately is blocked by a fallen building. It forces you down a side alley and over some trash before you clear the ruins. You come across more blockades, some look like they were constructed after the city crashed. You can see areas where blocks and rubbish were hastily piled up to create walls. From the dark blood stains preserved by the Mourning's magic you can tell that these defenses did not save the defenders. After an hour of working your way carefully through the debris you spot your destination. A vast, half dome structure rises at the front of the ship. It is still another street or two over, but you can tell that it must have been an important location. The still air is suddenly split by a bolt of lightning that streaks between a nearby tower and strikes with a crack somewhere near the base of that structure. You hear the screeching sound of tearing metal and a loud clash followed by more distant noises coming from the half dome building. OOC: Sorry for the long wait, should be back on track now! [/QUOTE]
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