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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="SelcSilverhand" data-source="post: 6518478" data-attributes="member: 30016"><p>Doral carefully inspects the control console near the door. It looks similar to the one you discovered earlier near the security checkpoint that was opened with a badge. There are several warning symbols that indicate that the door is designed for rapid closure and can result in injury if it is not clear when the close control is used. Midian nudges the boot and sees that the owner left more than their footwear behind when the door sealed. The source of the blood is the severed foot still inside. Careful examinations of the blast marks shows two different types. One type from the constructs you just saw, but other larger blast marks that must have come from the tower. </p><p>After some fiddling with the door Doral is able to activate the portal using the badge. The door opens with a hissing sound as each blade of the iris slides smoothly into the wall. The inner room is lit by a length of copper pipe a foot long lying on the floor. You see numerous blood stains and boot prints tracking it all over the room. There are large shields hanging from the walls along with racks to hold weapons. There are some shelves holding some miscellaneous equipment such as rope, climbing gear, and repair parts. Some of the equipment has been tossed on the floor making it look like someone searched through the equipment for valuables recently. There are concrete pillars spaced out to slow invaders progress through this area. There is another side room with darkened glass and a door that looks untouched. There is another open door at the far side of the room about 40' away. From the signs of blood and scuffs on the floor it looks like the group before you stopped here to bind their wounds before moving onwards. There are no signs of bodies so either there was no fatalities or the creatures of the ship made it here before you...</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 6518478, member: 30016"] Doral carefully inspects the control console near the door. It looks similar to the one you discovered earlier near the security checkpoint that was opened with a badge. There are several warning symbols that indicate that the door is designed for rapid closure and can result in injury if it is not clear when the close control is used. Midian nudges the boot and sees that the owner left more than their footwear behind when the door sealed. The source of the blood is the severed foot still inside. Careful examinations of the blast marks shows two different types. One type from the constructs you just saw, but other larger blast marks that must have come from the tower. After some fiddling with the door Doral is able to activate the portal using the badge. The door opens with a hissing sound as each blade of the iris slides smoothly into the wall. The inner room is lit by a length of copper pipe a foot long lying on the floor. You see numerous blood stains and boot prints tracking it all over the room. There are large shields hanging from the walls along with racks to hold weapons. There are some shelves holding some miscellaneous equipment such as rope, climbing gear, and repair parts. Some of the equipment has been tossed on the floor making it look like someone searched through the equipment for valuables recently. There are concrete pillars spaced out to slow invaders progress through this area. There is another side room with darkened glass and a door that looks untouched. There is another open door at the far side of the room about 40' away. From the signs of blood and scuffs on the floor it looks like the group before you stopped here to bind their wounds before moving onwards. There are no signs of bodies so either there was no fatalities or the creatures of the ship made it here before you... [/QUOTE]
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