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*Pathfinder & Starfinder
The Ways To Describe Conventions Without Metagame Thinking Thread
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<blockquote data-quote="krupintupple" data-source="post: 5089681" data-attributes="member: 58300"><p>i typically also take the route of increasingly more fantastic description.</p><p></p><p>a +1 weapon could basically be a better craft than the rest, with few strange runes or signs of its nature. however, by the time you reach a +3 weapon, you could explain that the blade is balanced "...keener than any smith, even dwarfen, could hope for..." and even holds a beautifully cut gem that flickers with its own, inner fire. by the time you're at +5 (or higher), the blade could be intricate or outlandishly designed* or balanced (it's magic!), yet still works perfectly. maybe peering into the reflection of the blade itself shows the images of those it has defeated, or when its drawn, a lion, dragon, or demon's roar could be heard, but only to the wielder, etc.</p><p></p><p>*this relates to "high fantasy" design - a few years back i had a character who wielded a greatsword, but as part of a spur of the moment "hope they realise its powerful", i said "...uh...yeah. so, here's the thing: the blade looks like its made entirely out of black, smoky glass, streaked with blood. you can see through it, and its as sharp as steel, but you get the sense of *magic* merely holding it.". </p><p></p><p>naturally, once they'd figured out it was +3, the thrill wore off, but still, it was well worth the expressions and interest that even a silly little addition brought to the table.</p></blockquote><p></p>
[QUOTE="krupintupple, post: 5089681, member: 58300"] i typically also take the route of increasingly more fantastic description. a +1 weapon could basically be a better craft than the rest, with few strange runes or signs of its nature. however, by the time you reach a +3 weapon, you could explain that the blade is balanced "...keener than any smith, even dwarfen, could hope for..." and even holds a beautifully cut gem that flickers with its own, inner fire. by the time you're at +5 (or higher), the blade could be intricate or outlandishly designed* or balanced (it's magic!), yet still works perfectly. maybe peering into the reflection of the blade itself shows the images of those it has defeated, or when its drawn, a lion, dragon, or demon's roar could be heard, but only to the wielder, etc. *this relates to "high fantasy" design - a few years back i had a character who wielded a greatsword, but as part of a spur of the moment "hope they realise its powerful", i said "...uh...yeah. so, here's the thing: the blade looks like its made entirely out of black, smoky glass, streaked with blood. you can see through it, and its as sharp as steel, but you get the sense of *magic* merely holding it.". naturally, once they'd figured out it was +3, the thrill wore off, but still, it was well worth the expressions and interest that even a silly little addition brought to the table. [/QUOTE]
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The Ways To Describe Conventions Without Metagame Thinking Thread
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