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General Tabletop Discussion
D&D Older Editions
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5570739" data-attributes="member: 20805"><p>This is a fairly common reaction.. at least in IME, due to supposition and false expectation on the part of the speaker.</p><p></p><p>If I read correctly, you ran a 4 hour playtest of a dungeon crawl... and the complaint is that 4e is too much like a dungeon crawl?</p><p></p><p>Duh! If you have run a session with a serious of non-combat skill challenges and showed off how effective the skill challenge system and page 42 can be.. I am sure someone would complain that 4e can't do combat!</p><p></p><p>Chaos Scar modules are nice but unprepared/learning gamers can take up to an hour to clear a single encounter.. meaning you didn't have much time for anything else. </p><p></p><p>I recommend encouraging the player to come back and expand on the Chaos Scar adventure and the world, having the heroes return home and work in the non-combat side of it.... and slow down the pace of the adventure and target only 1 encounter per 2 hours, leaving time to flesh out the rest of the world.</p><p> Also, definately get the 'do something cool' power card and ensure each player has it. To many players get target lock on thier character sheet and forget that it is a roleplaying game in which they can just make stuff up <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5570739, member: 20805"] This is a fairly common reaction.. at least in IME, due to supposition and false expectation on the part of the speaker. If I read correctly, you ran a 4 hour playtest of a dungeon crawl... and the complaint is that 4e is too much like a dungeon crawl? Duh! If you have run a session with a serious of non-combat skill challenges and showed off how effective the skill challenge system and page 42 can be.. I am sure someone would complain that 4e can't do combat! Chaos Scar modules are nice but unprepared/learning gamers can take up to an hour to clear a single encounter.. meaning you didn't have much time for anything else. I recommend encouraging the player to come back and expand on the Chaos Scar adventure and the world, having the heroes return home and work in the non-combat side of it.... and slow down the pace of the adventure and target only 1 encounter per 2 hours, leaving time to flesh out the rest of the world. Also, definately get the 'do something cool' power card and ensure each player has it. To many players get target lock on thier character sheet and forget that it is a roleplaying game in which they can just make stuff up :) [/QUOTE]
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The "We Can't Roleplay" in 4E Argument
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