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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="Ryujin" data-source="post: 5571009" data-attributes="member: 27897"><p>1. I find that these things actually HELP immersion. Square fireballs mean not having to fart around with areas of effect and having the Warlord yell, "Get your lazy butt up off the ground and do your job!" just works.</p><p></p><p>2. 'Simple' fights can still matter, in 4e. Daily resources like heavy-hitters, healing surges, and item powers need to be properly managed. Unloading that big whumpum daily spell might save the party 3 surges, in an encounter, that they need later on. Overnight healing can be hand-waved as a matter of poultices and nostrums. It's a different dynamic which makes module conversion difficult, if not impossible, but it's no better nor worse.</p><p></p><p>3. In my world, if the opposition has a healer of any sort, then the opponents aren't dead when they drop to zero hp. Without a healer they might as well be, so it's relatively meaningless to track their conditions beyond dropping, but the character who ignores a downed monster, when there's an evil priest handy, does so at his peril.</p></blockquote><p></p>
[QUOTE="Ryujin, post: 5571009, member: 27897"] 1. I find that these things actually HELP immersion. Square fireballs mean not having to fart around with areas of effect and having the Warlord yell, "Get your lazy butt up off the ground and do your job!" just works. 2. 'Simple' fights can still matter, in 4e. Daily resources like heavy-hitters, healing surges, and item powers need to be properly managed. Unloading that big whumpum daily spell might save the party 3 surges, in an encounter, that they need later on. Overnight healing can be hand-waved as a matter of poultices and nostrums. It's a different dynamic which makes module conversion difficult, if not impossible, but it's no better nor worse. 3. In my world, if the opposition has a healer of any sort, then the opponents aren't dead when they drop to zero hp. Without a healer they might as well be, so it's relatively meaningless to track their conditions beyond dropping, but the character who ignores a downed monster, when there's an evil priest handy, does so at his peril. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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