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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="TrickyUK" data-source="post: 5571015" data-attributes="member: 13504"><p>I have to say that my experience is that 4ed had the effect of lessening the immersion in the game world. I think that one of the reasons was the lack of 'fluff' and a clear focus on mechanics. The core world is left to each DM and this gives most groups nothing to start off with.</p><p>As has been mentioned above, the rules seem to pay little attention to detailing how they can be explained in-game; they sometimes feel more like a set of instructions that each player simply has to follow.</p><p>Most players I've encountered just a see a list of combat abilities on their character sheet. I think that the CB should take some blame, as a player can create a character in a similar way to videogames, with a few clicks. Without CB (and in other RPGs), a player would be sat down reading a book, learning about the world and the roles and how it all fits together. They would be inspired and invent backgrounds and think about goals, and all of this would carry forward into the game world.</p><p>I have experienced some good RP in 4ed, but my experience is it now the exception and not the norm (which I find a little saddening in for a RPG).</p><p>All of that said, I do enjoy 4ed for its mechanics, but just wanted to add a little more evidence supporting the strange phenomenon of 'can't RP in 4ed'.</p></blockquote><p></p>
[QUOTE="TrickyUK, post: 5571015, member: 13504"] I have to say that my experience is that 4ed had the effect of lessening the immersion in the game world. I think that one of the reasons was the lack of 'fluff' and a clear focus on mechanics. The core world is left to each DM and this gives most groups nothing to start off with. As has been mentioned above, the rules seem to pay little attention to detailing how they can be explained in-game; they sometimes feel more like a set of instructions that each player simply has to follow. Most players I've encountered just a see a list of combat abilities on their character sheet. I think that the CB should take some blame, as a player can create a character in a similar way to videogames, with a few clicks. Without CB (and in other RPGs), a player would be sat down reading a book, learning about the world and the roles and how it all fits together. They would be inspired and invent backgrounds and think about goals, and all of this would carry forward into the game world. I have experienced some good RP in 4ed, but my experience is it now the exception and not the norm (which I find a little saddening in for a RPG). All of that said, I do enjoy 4ed for its mechanics, but just wanted to add a little more evidence supporting the strange phenomenon of 'can't RP in 4ed'. [/QUOTE]
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The "We Can't Roleplay" in 4E Argument
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