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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="Riastlin" data-source="post: 5571048" data-attributes="member: 94022"><p>Personally, I agree with all of this. I was merely trying to point out what I believe have been some of the problems that people have had with the system. I certainly don't see this as having "lost" a feature of previous editions, etc.</p><p> </p><p>As for the Viscious Mockery complaint, I must confess that I am bit confused by this. Frankly, it seems as though the distaste of the bard come from the labels on the powers, and little else. If VM were instead called "Psychic Assault" and had the same mechanics, I think that the argument of "Words can't hurt" goes out the window. The thing is, the bard's words are magical just as the wizard's words and gestures are magical, thus enabling fireballs to roast their enemies, etc. If you don't like the name, just relabel it. Banning the class seems a bit silly to me, but that is just my personal opinion. At the end of the day, if everyone is having fun then you are playing it right.</p><p> </p><p>And yes, minor battles do matter now in 4ed as they do take from the party's resources. Its just harder to simulate the multi-day dungeon crawl or excursion in enemy territory. Though even those can be done well from time to time. Simply make getting an extended rest difficult and now every little fracas matters. My last session nearly ended in a tpk because the party pressed on in their assault on the occupied city despite being almost completely out of surges and not having access to surgeless healing. Suddenly those earlier encounters that were cake walks for the party showed their true colors as their effect was to drain the party of resources. </p><p> </p><p>Finally, there is nothing preventing NPCs and monsters from getting back up after falling below 0 unless they are a) coup-de-graced, b) taken to negative bloodied or c) fail three death saves. As previously stated though, unless there is an enemy healer, as a practical matter most monsters that fall below 0 are essentially dead anyway (admittedly though I rarely have the monsters make the death saves even though a 20 could allow them to spend a surge). If the PCs don't decide to deal subdual, I just assume they go around the battlefield afterward finishing off their enemies. It would seem silly to me to make them state they are doing such after each encounter though.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5571048, member: 94022"] Personally, I agree with all of this. I was merely trying to point out what I believe have been some of the problems that people have had with the system. I certainly don't see this as having "lost" a feature of previous editions, etc. As for the Viscious Mockery complaint, I must confess that I am bit confused by this. Frankly, it seems as though the distaste of the bard come from the labels on the powers, and little else. If VM were instead called "Psychic Assault" and had the same mechanics, I think that the argument of "Words can't hurt" goes out the window. The thing is, the bard's words are magical just as the wizard's words and gestures are magical, thus enabling fireballs to roast their enemies, etc. If you don't like the name, just relabel it. Banning the class seems a bit silly to me, but that is just my personal opinion. At the end of the day, if everyone is having fun then you are playing it right. And yes, minor battles do matter now in 4ed as they do take from the party's resources. Its just harder to simulate the multi-day dungeon crawl or excursion in enemy territory. Though even those can be done well from time to time. Simply make getting an extended rest difficult and now every little fracas matters. My last session nearly ended in a tpk because the party pressed on in their assault on the occupied city despite being almost completely out of surges and not having access to surgeless healing. Suddenly those earlier encounters that were cake walks for the party showed their true colors as their effect was to drain the party of resources. Finally, there is nothing preventing NPCs and monsters from getting back up after falling below 0 unless they are a) coup-de-graced, b) taken to negative bloodied or c) fail three death saves. As previously stated though, unless there is an enemy healer, as a practical matter most monsters that fall below 0 are essentially dead anyway (admittedly though I rarely have the monsters make the death saves even though a 20 could allow them to spend a surge). If the PCs don't decide to deal subdual, I just assume they go around the battlefield afterward finishing off their enemies. It would seem silly to me to make them state they are doing such after each encounter though. [/QUOTE]
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The "We Can't Roleplay" in 4E Argument
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