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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="Imaro" data-source="post: 5571130" data-attributes="member: 48965"><p>I'm not sure if it necessarily has to do with the coarseness for many people... I honestly think it is having to step out of the role of their character and into a sort of sub-GM role... whether this is using a fate point to create a piece of the world that didn't exsist before or spending it to resist a compel... these are oth instances where you are nolonger playing the game from the perspective of your character but instead switching to a metagame interaction. These rules don't get out of the way... they get right up in your face and force you to interact with them on a level that isn't immersive, but can make for a great story.</p><p> </p><p>Don't get me wrong I like Legends of Anglerre, a Fate based narrative game so I don't think it's badwrongfun to play and enjoy games that aren't necessarily sim... but they do provide an experience I can easily see not being everyone's cup of tea... I can also see this in 4e's gamist play and how it can disrupt immersion in trying to accomplish it's gamist goals, and thus make roleplaying harder for many. In the end though, I do think sim games, given the largest player base are casual gamers, actually have a wider appeal than either gamist or narrativist games. </p><p> </p><p>I think the majority of casual players just want to roleplay their character and leave most of the mechanics and creation stuff up to the GM. Often times it seems narrativist games want their fun to come from players getting to sub-GM when they just want to be a player playing their character... while gamist games seem to base their fun on one understanding and learning to manipulate the rules system when most casual players just want to get on with playing their character. Of course I could be way off and it is just my opinion.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5571130, member: 48965"] I'm not sure if it necessarily has to do with the coarseness for many people... I honestly think it is having to step out of the role of their character and into a sort of sub-GM role... whether this is using a fate point to create a piece of the world that didn't exsist before or spending it to resist a compel... these are oth instances where you are nolonger playing the game from the perspective of your character but instead switching to a metagame interaction. These rules don't get out of the way... they get right up in your face and force you to interact with them on a level that isn't immersive, but can make for a great story. Don't get me wrong I like Legends of Anglerre, a Fate based narrative game so I don't think it's badwrongfun to play and enjoy games that aren't necessarily sim... but they do provide an experience I can easily see not being everyone's cup of tea... I can also see this in 4e's gamist play and how it can disrupt immersion in trying to accomplish it's gamist goals, and thus make roleplaying harder for many. In the end though, I do think sim games, given the largest player base are casual gamers, actually have a wider appeal than either gamist or narrativist games. I think the majority of casual players just want to roleplay their character and leave most of the mechanics and creation stuff up to the GM. Often times it seems narrativist games want their fun to come from players getting to sub-GM when they just want to be a player playing their character... while gamist games seem to base their fun on one understanding and learning to manipulate the rules system when most casual players just want to get on with playing their character. Of course I could be way off and it is just my opinion. [/QUOTE]
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General Tabletop Discussion
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The "We Can't Roleplay" in 4E Argument
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