Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mallus" data-source="post: 5571147" data-attributes="member: 3887"><p>Big multi-quote post go!</p><p></p><p></p><p>I had the same initial reaction to 4e's introduction of wound-inducing witticisms. Then I decided killing with a song or jape, while somewhat out of place in more contemporary commercial fantasy fiction, was entirely appropriate in real mythology and folklore, which wasn't written for or by people with engineering degrees, and thus tended towards towards the more fanciful (and less systems-oriented). </p><p></p><p>So in a way, deadly mockery is more realistic, in that it resembles the stuff for real legend and folklore. It's certainly closer than Vancian magic, which resembles only, in a kinda-sorta way, the magic system in the Dying Earth stories. </p><p></p><p></p><p>My group reskinned 3e mechanics all the time, because, while the rules were often sound, the attendant fiction didn't jive with the admittedly idiosyncratic fiction of our setting. So I'm really not seeing the necessary connection/reinforcement between mechanics and fiction in 3e you're talking about. </p><p></p><p></p><p>I completely agree with the description of role-playing in the first part of the sentence, but I'm not sure about the caveat. What does "identifying with the fiction" mean? </p><p></p><p>When a character of mine spits out a pithy one-liner, I sure feel like I'm identifying with that fictional character. I'm writing him or her, performing him or her, and sometime feeling as if I am him or her, roughly all at the same time. Ditto when I colorfully describe a non-speech action, or their mode of dress, or anything else that falls into the category: <em>characterization</em>.</p><p></p><p></p><p></p><p>4e abandoned any pretenses of physics-engine style simulation via the rules (and no version of D&D had a credible "physics engine"). It left the more informal simulation of a fictional setting untouched. My group prefers the latter to the former, so we experienced no loss of simulation/undue cognitive dissonance. </p><p></p><p>However, most of us got a little fed up with the combat maths and the spread of overly-conditional powers. </p><p></p><p></p><p>D&D is a game where men, dwarves, and elves can team up to fight Jello. Or tentacle-faced brain eaters from space. Or vaguely dog-like things with a beef against ferrous metals. Or floating eyeball-puns who shoot laser beams...</p><p></p><p>You were saying something about farce? The farce has always been with us D&D players. Unless you scrub most of the Gygax & Arneson out of the game...</p></blockquote><p></p>
[QUOTE="Mallus, post: 5571147, member: 3887"] Big multi-quote post go! I had the same initial reaction to 4e's introduction of wound-inducing witticisms. Then I decided killing with a song or jape, while somewhat out of place in more contemporary commercial fantasy fiction, was entirely appropriate in real mythology and folklore, which wasn't written for or by people with engineering degrees, and thus tended towards towards the more fanciful (and less systems-oriented). So in a way, deadly mockery is more realistic, in that it resembles the stuff for real legend and folklore. It's certainly closer than Vancian magic, which resembles only, in a kinda-sorta way, the magic system in the Dying Earth stories. My group reskinned 3e mechanics all the time, because, while the rules were often sound, the attendant fiction didn't jive with the admittedly idiosyncratic fiction of our setting. So I'm really not seeing the necessary connection/reinforcement between mechanics and fiction in 3e you're talking about. I completely agree with the description of role-playing in the first part of the sentence, but I'm not sure about the caveat. What does "identifying with the fiction" mean? When a character of mine spits out a pithy one-liner, I sure feel like I'm identifying with that fictional character. I'm writing him or her, performing him or her, and sometime feeling as if I am him or her, roughly all at the same time. Ditto when I colorfully describe a non-speech action, or their mode of dress, or anything else that falls into the category: [i]characterization[/i]. 4e abandoned any pretenses of physics-engine style simulation via the rules (and no version of D&D had a credible "physics engine"). It left the more informal simulation of a fictional setting untouched. My group prefers the latter to the former, so we experienced no loss of simulation/undue cognitive dissonance. However, most of us got a little fed up with the combat maths and the spread of overly-conditional powers. D&D is a game where men, dwarves, and elves can team up to fight Jello. Or tentacle-faced brain eaters from space. Or vaguely dog-like things with a beef against ferrous metals. Or floating eyeball-puns who shoot laser beams... You were saying something about farce? The farce has always been with us D&D players. Unless you scrub most of the Gygax & Arneson out of the game... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
Top