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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="Neonchameleon" data-source="post: 5571156" data-attributes="member: 87792"><p>1: D&D was always an appaling simulation. Never more so IMO than 3e. Just look at hit points and falling damage - or the fact that a highly skilled fighter is no better at <em>parrying</em> or just getting out of the way of swords than a level 1 warrior. And square fireballs come under the heading of "don't sweat the small stuff" - to me what breaks immersion is the massive stuff like the 3.X Wizard spell list. There is no way for a high magic world to really work with the amount of twists a wizard has - and that kills <em>my</em> immersion. 4e on the other hand just consistently goes with Holywood Physics rather than real physics. Which is a simulation - just not of the real world.</p><p> </p><p>2: Completely healing after a night's sleep was an emergent property of 3e - and earlier editions were completely heal after a day's rest in practice - get the cleric to load up on healing spells for the middle day. The reason this changed in 3e was the Wand of Cure Light Wounds being dirt cheap and easy to make, which meant that out of combat you had effectively an unlimited number of hit points. As for down to your last resources behind enemy lines, my rule is an extended rest is an <em>extended rest</em>. If you're dodging patrols, moving every few hours and sleeping with one eye open, that isn't a full extended rest. There, we have your tension back. And because surges are a limited resource, the "nothing" fights drain you if you can't take a real extended rest.</p><p> </p><p>3: NPCs don't normally have combat healers to allow them to spend healing surges while unconscious. One of my more annoying bad guys had a nasty habit of bringing his warriors back from below 0hp - just one of the reasons he was killed with extreme prejudice by the PCs. And I've had a NPC tip a potion of healing down another NPC's throat. But in at least nine fights out of every ten between NPCs, 0hp might not be dead but it's "Not coming back into this fight - the winners might be able to save their own but only after the fight's over".</p><p> </p><p></p><p> </p><p>Slight correction. XP for GP was relegated in 2e. 3e simply did not add it back in. 2e's bonus XP rewards were instead for behaving like a stereotypical member of your class. Thanks, but no thanks. (The XP rule for GP I think was the best rule in the whole of 1e - but was removed <em>long</em> before WoTC got their hands on D&D).</p><p> </p><p></p><p> </p><p>So does 4e - and Divine Power is far less sidelined than the BoED. Your point? Other than that in all cases these are only technical pacifists of the "I will shed no blood personally - I will just help my friend cut a swathe of destruction" types. (4e also has the Lazy Warlord).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5571156, member: 87792"] 1: D&D was always an appaling simulation. Never more so IMO than 3e. Just look at hit points and falling damage - or the fact that a highly skilled fighter is no better at [I]parrying[/I] or just getting out of the way of swords than a level 1 warrior. And square fireballs come under the heading of "don't sweat the small stuff" - to me what breaks immersion is the massive stuff like the 3.X Wizard spell list. There is no way for a high magic world to really work with the amount of twists a wizard has - and that kills [I]my[/I] immersion. 4e on the other hand just consistently goes with Holywood Physics rather than real physics. Which is a simulation - just not of the real world. 2: Completely healing after a night's sleep was an emergent property of 3e - and earlier editions were completely heal after a day's rest in practice - get the cleric to load up on healing spells for the middle day. The reason this changed in 3e was the Wand of Cure Light Wounds being dirt cheap and easy to make, which meant that out of combat you had effectively an unlimited number of hit points. As for down to your last resources behind enemy lines, my rule is an extended rest is an [I]extended rest[/I]. If you're dodging patrols, moving every few hours and sleeping with one eye open, that isn't a full extended rest. There, we have your tension back. And because surges are a limited resource, the "nothing" fights drain you if you can't take a real extended rest. 3: NPCs don't normally have combat healers to allow them to spend healing surges while unconscious. One of my more annoying bad guys had a nasty habit of bringing his warriors back from below 0hp - just one of the reasons he was killed with extreme prejudice by the PCs. And I've had a NPC tip a potion of healing down another NPC's throat. But in at least nine fights out of every ten between NPCs, 0hp might not be dead but it's "Not coming back into this fight - the winners might be able to save their own but only after the fight's over". Slight correction. XP for GP was relegated in 2e. 3e simply did not add it back in. 2e's bonus XP rewards were instead for behaving like a stereotypical member of your class. Thanks, but no thanks. (The XP rule for GP I think was the best rule in the whole of 1e - but was removed [I]long[/I] before WoTC got their hands on D&D). So does 4e - and Divine Power is far less sidelined than the BoED. Your point? Other than that in all cases these are only technical pacifists of the "I will shed no blood personally - I will just help my friend cut a swathe of destruction" types. (4e also has the Lazy Warlord). [/QUOTE]
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