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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="UngeheuerLich" data-source="post: 5571985" data-attributes="member: 59057"><p>You know what I like: that we can speak of the immersion matter without haing an edition war all over again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Although 4e is currently my edition of choice, i also hope, that the pendulum swings back to the west again!</p><p></p><p>I can really imagine an ingenious 5e that will follow... but now I am stuck with 4e and I won´t be sorry about that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>One other thing that breaks immersion right now: english rulebooks. (In 3.5 it was not that much of an issue actually, because of the "lack" of keywords, i guess.)</p><p></p><p>The problem of translating those keywords seems to be an indicator for the immersion breaks... words that allow easy translation are no issue at all, but if you have words that translate very badly, you notice, that it is a somewhat artificial word which does refer to a game mechanic, that usually has not a lot to do with what happens in the fiction...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5571985, member: 59057"] You know what I like: that we can speak of the immersion matter without haing an edition war all over again. :) Although 4e is currently my edition of choice, i also hope, that the pendulum swings back to the west again! I can really imagine an ingenious 5e that will follow... but now I am stuck with 4e and I won´t be sorry about that. ;) One other thing that breaks immersion right now: english rulebooks. (In 3.5 it was not that much of an issue actually, because of the "lack" of keywords, i guess.) The problem of translating those keywords seems to be an indicator for the immersion breaks... words that allow easy translation are no issue at all, but if you have words that translate very badly, you notice, that it is a somewhat artificial word which does refer to a game mechanic, that usually has not a lot to do with what happens in the fiction... [/QUOTE]
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The "We Can't Roleplay" in 4E Argument
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