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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The "We Can't Roleplay" in 4E Argument
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<blockquote data-quote="MrMyth" data-source="post: 5571995" data-attributes="member: 61155"><p>Two monsters are in a position where they can each shift to flank a PC. </p><p> </p><p>If the enemies are mindless undead, even though the DM has this knowledge, he probably won't have them take this manuever. </p><p> </p><p>If the enemies are regular combatants, he might have one shift and take an attack, and the other than takes his turn, shifts into flanking, and attacks with combat advantage.</p><p> </p><p>If the enemies are skilled mercenaries, he might have one shift and <em>ready </em>an attack for flanking, and the other then shift, and then <em>both </em>attack with combat advantage.</p><p> </p><p>All of the opponents have the same information - where the PCs and monsters are relative to each - but they may do different things with that knowledge based on what is appropriate for them as NPCs. </p><p> </p><p>The same is true of knowledge about what conditions are affecting them. If an enemy is marked by a paladin, and can tell that magic will burn it if it attacks someone else, a cowardly thug might keeping swinging at the paladin. A reckless bandit might go after his favorite target anyway. A smart foe might try to hinder the paladin so that the mark can't be easily maintained. </p><p> </p><p>There is no in-game restriction saying "Mindless undead can't use brilliant tactical manuevers" or the like. But most DMs will tend to run it that way, letting the nature of an enemy define its level of tactical combat skill. That's no different here than anywhere else.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5571995, member: 61155"] Two monsters are in a position where they can each shift to flank a PC. If the enemies are mindless undead, even though the DM has this knowledge, he probably won't have them take this manuever. If the enemies are regular combatants, he might have one shift and take an attack, and the other than takes his turn, shifts into flanking, and attacks with combat advantage. If the enemies are skilled mercenaries, he might have one shift and [I]ready [/I]an attack for flanking, and the other then shift, and then [I]both [/I]attack with combat advantage. All of the opponents have the same information - where the PCs and monsters are relative to each - but they may do different things with that knowledge based on what is appropriate for them as NPCs. The same is true of knowledge about what conditions are affecting them. If an enemy is marked by a paladin, and can tell that magic will burn it if it attacks someone else, a cowardly thug might keeping swinging at the paladin. A reckless bandit might go after his favorite target anyway. A smart foe might try to hinder the paladin so that the mark can't be easily maintained. There is no in-game restriction saying "Mindless undead can't use brilliant tactical manuevers" or the like. But most DMs will tend to run it that way, letting the nature of an enemy define its level of tactical combat skill. That's no different here than anywhere else. [/QUOTE]
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The "We Can't Roleplay" in 4E Argument
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